AI = {} function AI:load() self.width = 20 self.height = 100 self.x = love.graphics.getWidth() - self.width - 50 self.y = love.graphics.getHeight() / 2 self.yVel = 0 self.speed = 500 self.timer = 0 self.rate = 0.5 end function AI:update(dt) self:move(dt) self.timer = self.timer + dt if self.timer > self.rate then self.timer = 0 self:acquireTarget() end end function AI:move(dt) self.y = self.y + self.yVel * dt end function AI:acquireTarget() if Ball.y + Ball.height < self.y then self.yVel = -self.speed elseif Ball.y > self.y + self.height then self.yVel = self.speed else self.yVel = 0 end end function AI:draw() love.graphics.rectangle("fill", self.x, self.y, self.width, self.height) end