love-pong/player.lua

40 lines
720 B
Lua

Player = {}
function Player:load()
self.x = 50
self.y = love.graphics.getHeight() / 2
self.width = 20
self.height = 100
self.speed = 500
end
function Player:update(dt)
self:move(dt)
self:checkBoundaries()
end
function Player:move(dt)
if love.keyboard.isDown("w") then
self.y = self.y - self.speed * dt
elseif love.keyboard.isDown("s") then
self.y = self.y + self.speed * dt
end
end
function Player:checkBoundaries()
if self.y < 0 then
self.y = 0
elseif self.y + self.height > love.graphics.getHeight() then
self.y = love.graphics.getHeight() - self.height
end
end
function Player:draw()
love.graphics.rectangle("fill", self.x, self.y, self.width, self.height)
end