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# Summary
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[Introduction](introduction.md)
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[History](history.md)
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- [Implementation](impl/README.md)
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- [Development Process](impl-rs/process.md)
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# History
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Canary was originally conceived in early 2021 as a WebAssembly-based,
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minimalistic UI framework during the development of [Mondradiko](https://mondradiko.github.io),
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where it was a dedicated subsystem of a larger game engine. When the new UI
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system turned out to be even more powerful than originally expected, it was
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decided that the UI code would be broken out into a separate project. The
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Mondradiko community voted to name it "Canary" (the other contenders were
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"Robin" and "Magpie"), and it was given [a new repository](https://github.com/mondradiko/canary).
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However, before Canary could be fully fleshed-out, development on Mondradiko
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was ceased and there was no reason to continue working on Canary.
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In mid-2022, development was started back up, as a member project of
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[Tebibyte Media](https://tebibyte.media). This new community of free software
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enthusiasts had new interest in Canary apart from its usage in a larger game
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engine, so development was restarted.
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