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# Summary
[Introduction](introduction.md)
[History](history.md)
- [Implementation](impl/README.md)
- [Development Process](impl-rs/process.md)

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# History
Canary was originally conceived in early 2021 as a WebAssembly-based,
minimalistic UI framework during the development of [Mondradiko](https://mondradiko.github.io),
where it was a dedicated subsystem of a larger game engine. When the new UI
system turned out to be even more powerful than originally expected, it was
decided that the UI code would be broken out into a separate project. The
Mondradiko community voted to name it "Canary" (the other contenders were
"Robin" and "Magpie"), and it was given [a new repository](https://github.com/mondradiko/canary).
However, before Canary could be fully fleshed-out, development on Mondradiko
was ceased and there was no reason to continue working on Canary.
In mid-2022, development was started back up, as a member project of
[Tebibyte Media](https://tebibyte.media). This new community of free software
enthusiasts had new interest in Canary apart from its usage in a larger game
engine, so development was restarted.