Magpie loads, draws, and updates scripts

This commit is contained in:
mars 2022-10-29 18:00:46 -06:00
parent a058d027ef
commit 839f8c6c6e
3 changed files with 49 additions and 10 deletions

View File

@ -96,7 +96,7 @@ impl Client {
while let Some(msg) = self.messenger.recv() {
println!("Client #{}: {:?}", self.token.0, msg);
match msg {
MagpieServerMsg::CreatePanel(CreatePanel { id }) => {
MagpieServerMsg::CreatePanel(CreatePanel { id, script }) => {
let window = self.data.write().new_window_id();
if let Some(old_id) = self.id_to_window.insert(id, window) {
@ -104,7 +104,7 @@ impl Client {
let _ = self.window_sender.send_event(msg);
}
let msg = WindowMessage::OpenWindow { id: window };
let msg = WindowMessage::OpenWindow { id: window, script };
let _ = self.window_sender.send_event(msg);
}
_ => unimplemented!(),

View File

@ -1,5 +1,8 @@
use std::collections::HashMap;
use std::path::PathBuf;
use std::time::Instant;
use canary::{PanelId, ScriptAbiImpl, ScriptInstance, WasmtimeRuntime, WasmtimeScript};
use glium::backend::glutin::DisplayCreationError;
use glium::{glutin, Surface};
use glutin::event::{Event, WindowEvent};
@ -10,7 +13,7 @@ use crate::gl::Graphics;
use crate::ipc::{IpcMessage, IpcMessageSender};
pub enum WindowMessage {
OpenWindow { id: usize },
OpenWindow { id: usize, script: PathBuf },
CloseWindow { id: usize },
Quit,
}
@ -19,20 +22,30 @@ pub type WindowMessageSender = EventLoopProxy<WindowMessage>;
pub struct Window {
pub graphics: Graphics,
pub script: WasmtimeScript<ScriptAbiImpl>,
pub panel: PanelId,
pub last_update: Instant,
}
impl Window {
pub fn new(
script: WasmtimeScript<ScriptAbiImpl>,
panel: PanelId,
event_loop: &EventLoopWindowTarget<WindowMessage>,
) -> Result<Self, DisplayCreationError> {
let wb = glutin::window::WindowBuilder::new();
let cb = glutin::ContextBuilder::new();
let display = glium::Display::new(wb, cb, &event_loop)?;
let graphics = Graphics::new(display);
Ok(Self { graphics })
let last_update = Instant::now();
Ok(Self {
graphics,
script,
panel,
last_update,
})
}
pub fn get_id(&self) -> WindowId {
self.graphics.display.gl_window().window().id()
}
@ -40,12 +53,25 @@ impl Window {
pub fn request_redraw(&mut self) {
self.graphics.display.gl_window().window().request_redraw();
}
pub fn update(&mut self) {
let now = Instant::now();
let dt = now.duration_since(self.last_update).as_secs_f32();
self.script.update(self.panel, dt);
}
pub fn draw(&mut self) {
self.script.draw(self.panel, |commands| {
self.graphics.draw(commands);
});
}
}
pub struct WindowStore {
pub ipc_sender: IpcMessageSender,
pub ipc_to_window: HashMap<usize, WindowId>,
pub windows: HashMap<WindowId, Window>,
pub runtime: WasmtimeRuntime,
}
impl WindowStore {
@ -54,6 +80,7 @@ impl WindowStore {
ipc_sender,
ipc_to_window: Default::default(),
windows: Default::default(),
runtime: WasmtimeRuntime::new().unwrap(),
}
}
@ -69,13 +96,23 @@ impl WindowStore {
}
Event::RedrawRequested(id) => {
if let Some(window) = self.windows.get_mut(&id) {
window.graphics.draw(&[]);
window.draw();
}
}
Event::MainEventsCleared => {
for (_id, window) in self.windows.iter_mut() {
window.update();
window.request_redraw();
}
}
Event::UserEvent(event) => match event {
WindowMessage::OpenWindow { id } => {
println!("Opening window {}", id);
let window = Window::new(&event_loop).unwrap();
WindowMessage::OpenWindow { id, script } => {
println!("Opening window {} with script {:?}", id, script);
let abi = Default::default();
let module = std::fs::read(script).unwrap();
let mut script = self.runtime.load_module(abi, &module).unwrap();
let panel = script.bind_panel(vec![]);
let window = Window::new(script, panel, &event_loop).unwrap();
let window_id = window.get_id();
self.windows.insert(window_id, window);
self.ipc_to_window.insert(id, window_id);

View File

@ -1,6 +1,7 @@
use std::collections::VecDeque;
use std::io::{Read, Write};
use std::marker::PhantomData;
use std::path::PathBuf;
use serde::{de::DeserializeOwned, Deserialize, Serialize};
@ -17,6 +18,7 @@ pub type PanelId = u32;
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct CreatePanel {
pub id: PanelId,
pub script: PathBuf,
}
/// Sends a panel a message.