21 lines
452 B
WebGPU Shading Language
21 lines
452 B
WebGPU Shading Language
struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) color: vec4<f32>,
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};
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@vertex
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fn vs_main(
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@location(0) position: vec2<f32>,
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@location(1) color: vec4<f32>,
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) -> VertexOutput {
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var result: VertexOutput;
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result.position = vec4<f32>(position, 0.0, 1.0);
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result.color = color;
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return result;
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}
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@fragment
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fn fs_main(vertex: VertexOutput) -> @location(0) vec4<f32> {
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return vertex.color.abgr;
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}
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