canary-rs/crates/sao-ui-rs/src/draw.rs

353 lines
9.4 KiB
Rust

use canary_script::Panel;
use crate::{Color, Vec2};
use bitflags::bitflags;
pub enum Corner {
TopRight,
BottomRight,
BottomLeft,
TopLeft,
}
bitflags! {
pub struct CornerFlags: u8 {
const TOP_RIGHT = 0x01;
const BOTTOM_RIGHT = 0x02;
const BOTTOM_LEFT = 0x04;
const TOP_LEFT = 0x08;
const TOP = 0x09;
const RIGHT = 0x03;
const BOTTOM = 0x06;
const LEFT = 0x0C;
const ALL = 0x0F;
}
}
#[derive(Copy, Clone)]
pub struct ColoredTriangle {
pub v1: Vec2,
pub v2: Vec2,
pub v3: Vec2,
pub color: Color,
}
#[derive(Copy, Clone)]
pub struct Rect {
pub bl: Vec2,
pub tr: Vec2,
}
impl Rect {
pub fn from_xy_size(xy: Vec2, size: Vec2) -> Self {
Self {
bl: xy,
tr: xy + size,
}
}
pub fn from_circle_bounds(center: Vec2, radius: f32) -> Self {
Self {
bl: center - radius,
tr: center + radius,
}
}
pub fn from_triangle_bounds(tri: &ColoredTriangle) -> Self {
Self {
bl: tri.v1.min(tri.v2).min(tri.v3),
tr: tri.v1.max(tri.v2).max(tri.v3),
}
}
pub fn inset(&self, d: f32) -> Self {
Self {
bl: self.bl + d,
tr: self.tr - d,
}
}
pub fn tl(&self) -> Vec2 {
Vec2::new(self.bl.x, self.tr.y)
}
pub fn br(&self) -> Vec2 {
Vec2::new(self.tr.x, self.bl.y)
}
pub fn offset(&self, offset: Vec2) -> Self {
Self {
bl: self.bl + offset,
tr: self.tr + offset,
}
}
pub fn is_valid(&self) -> bool {
self.bl.cmplt(self.tr).all()
}
pub fn intersects_rect(&self, other: &Self) -> bool {
self.bl.cmple(other.tr).all() && self.tr.cmpge(other.bl).all()
}
pub fn intersection(&self, other: &Self) -> Option<Self> {
let clipped = Self {
bl: self.bl.max(other.bl),
tr: self.tr.min(other.tr),
};
if clipped.is_valid() {
Some(clipped)
} else {
None
}
}
pub fn contains_rect(&self, other: &Self) -> bool {
self.bl.x < other.bl.x
&& self.bl.y < other.bl.y
&& self.tr.x > other.tr.x
&& self.tr.y > other.tr.y
}
pub fn contains_point(&self, xy: Vec2) -> bool {
self.bl.x < xy.x && self.bl.y < xy.y && self.tr.x > xy.x && self.tr.y > xy.y
}
pub fn width(&self) -> f32 {
self.tr.x - self.bl.x
}
pub fn height(&self) -> f32 {
self.tr.y - self.bl.y
}
}
pub struct DrawContext {
panel: Panel,
offset: Option<Vec2>,
clip_rect: Option<Rect>,
opacity: Option<f32>,
}
impl DrawContext {
pub fn new(panel: Panel) -> Self {
Self {
panel,
offset: None,
clip_rect: None,
opacity: None,
}
}
pub fn draw_triangle(&self, v1: Vec2, v2: Vec2, v3: Vec2, color: Color) {
if let Some(clip_rect) = self.clip_rect.as_ref() {
let tri = ColoredTriangle { v1, v2, v3, color };
let bb = Rect::from_triangle_bounds(&tri);
if clip_rect.contains_rect(&bb) {
self.draw_triangle_noclip(tri.v1, tri.v2, tri.v3, tri.color);
}
} else {
self.draw_triangle_noclip(v1, v2, v3, color);
}
}
fn draw_triangle_noclip(&self, mut v1: Vec2, mut v2: Vec2, mut v3: Vec2, mut color: Color) {
if let Some(offset) = self.offset {
v1 += offset;
v2 += offset;
v3 += offset;
}
if let Some(opacity) = self.opacity.as_ref() {
color.a *= opacity;
}
self.panel.draw_triangle(v1.into(), v2.into(), v3.into(), color);
}
pub fn draw_circle(&self, center: Vec2, radius: f32, color: Color) {
use std::f32::consts::PI;
let delta = PI / 16.0;
let limit = PI * 2.0 + delta;
let mut last_spoke = Vec2::new(radius + center.x, center.y);
let mut theta = delta;
while theta < limit {
let new_spoke = Vec2::from_angle(theta) * radius + center;
self.draw_triangle(center, last_spoke, new_spoke, color);
last_spoke = new_spoke;
theta += delta;
}
}
pub fn draw_quarter_circle(&self, corner: Corner, center: Vec2, radius: f32, color: Color) {
use std::f32::consts::{FRAC_PI_2, PI};
let spoke_num = 16.0;
let delta = PI / 4.0 / spoke_num;
let (mut theta, limit) = match corner {
Corner::TopRight => (0.0, FRAC_PI_2),
Corner::BottomRight => (FRAC_PI_2 * 3.0, PI * 2.0),
Corner::BottomLeft => (PI, FRAC_PI_2 * 3.0),
Corner::TopLeft => (FRAC_PI_2, PI),
};
let mut last_spoke = Vec2::from_angle(theta) * radius + center;
while theta < limit {
theta += delta;
let new_spoke = Vec2::from_angle(theta) * radius + center;
self.draw_triangle(center, last_spoke, new_spoke, color);
last_spoke = new_spoke;
}
}
pub fn draw_ring(&self, center: Vec2, radius: f32, thickness: f32, color: Color) {
use std::f32::consts::PI;
let delta = PI / 64.0;
let limit = PI * 2.0 + delta;
let mut last_spoke = glam::Vec2::new(radius + center.x, center.y);
let mut last_theta = 0.0;
let mut theta = delta;
while theta < limit {
let angle = Vec2::from_angle(theta);
let new_spoke = angle * radius + center;
let new_spoke2 = angle * (radius + thickness) + center;
let last_spoke2 = Vec2::from_angle(last_theta) * (radius + thickness) + center;
self.draw_triangle(new_spoke2, last_spoke, new_spoke, color);
self.draw_triangle(new_spoke2, last_spoke2, last_spoke, color);
last_spoke = new_spoke;
last_theta = theta;
theta += delta;
}
}
pub fn draw_rect(&self, rect: Rect, color: Color) {
let rect = if let Some(clip_rect) = self.clip_rect.as_ref() {
if let Some(clipped) = clip_rect.intersection(&rect) {
clipped
} else {
return;
}
} else {
rect
};
let v1 = rect.bl;
let v2 = Vec2::new(rect.bl.x, rect.tr.y);
let v3 = Vec2::new(rect.tr.x, rect.bl.y);
let v4 = rect.tr;
self.draw_triangle_noclip(v1, v2, v3, color);
self.draw_triangle_noclip(v2, v3, v4, color);
}
pub fn draw_rounded_rect(&self, rect: Rect, radius: f32, color: Color) {
self.draw_partially_rounded_rect(CornerFlags::ALL, rect, radius, color);
}
pub fn draw_partially_rounded_rect(
&self,
corners: CornerFlags,
rect: Rect,
radius: f32,
color: Color,
) {
if corners.is_empty() {
self.draw_rect(rect, color);
return;
}
let mut inner_rect = rect;
let inset = rect.inset(radius);
if corners.intersects(CornerFlags::BOTTOM) {
inner_rect.bl.y += radius;
let mut bottom_edge = Rect {
bl: rect.bl,
tr: Vec2::new(rect.tr.x, rect.bl.y + radius),
};
if corners.contains(CornerFlags::BOTTOM_LEFT) {
bottom_edge.bl.x += radius;
self.draw_quarter_circle(Corner::BottomLeft, inset.bl, radius, color);
}
if corners.contains(CornerFlags::BOTTOM_RIGHT) {
bottom_edge.tr.x -= radius;
self.draw_quarter_circle(Corner::BottomRight, inset.br(), radius, color);
}
self.draw_rect(bottom_edge, color);
}
if corners.intersects(CornerFlags::TOP) {
inner_rect.tr.y -= radius;
let mut top_edge = Rect {
bl: Vec2::new(rect.bl.x, rect.tr.y - radius),
tr: rect.tr,
};
if corners.contains(CornerFlags::TOP_LEFT) {
top_edge.bl.x += radius;
self.draw_quarter_circle(Corner::TopLeft, inset.tl(), radius, color);
}
if corners.contains(CornerFlags::TOP_RIGHT) {
top_edge.tr.x -= radius;
self.draw_quarter_circle(Corner::TopRight, inset.tr, radius, color);
}
self.draw_rect(top_edge, color);
}
self.draw_rect(inner_rect, color);
}
pub fn get_clip_rect(&self) -> &Option<Rect> {
&self.clip_rect
}
pub fn with_offset(&self, offset: Vec2) -> Self {
Self {
offset: self.offset.map(|old| old + offset).or(Some(offset)),
clip_rect: self.clip_rect.map(|r| r.offset(-offset)),
..*self
}
}
pub fn with_clip_rect(&self, mut clip_rect: Rect) -> Option<Self> {
if let Some(old) = self.clip_rect {
if let Some(clipped) = old.intersection(&clip_rect) {
clip_rect = clipped;
} else {
return None;
}
}
Some(Self {
clip_rect: Some(clip_rect),
..*self
})
}
pub fn with_opacity(&self, mut opacity: f32) -> Self {
if let Some(old) = self.opacity {
opacity *= old;
}
Self {
opacity: Some(opacity),
..*self
}
}
}