# Cyborg

> `Cyborg` is an absolute nightmare.
> A twisted factory.
> A disgusting Enmanglement.
> A perfect melding of terrifying machinic heartlessness and disappointing human fallacy.
> A repulsive reaper of all of human consciousness -- but mostly SIGGRAPH presentations.
> H.R Giger's irreconcilable reality... if H.R. Giger was a computer programmer.

Cyborg is a free-form rendering engine that we mash whatever the fuck we feel
like into. It's a test bed for all sorts of modern rendering technology. Our
goal is to take techniques and features from modern game engines and reimplement
them on our own, for the sake of education, performance, and reusability. We
wanna *make shit work.*

> We will add your biological and technological distinctiveness to our own.
> Resistance is futile.
>
> -- The Borg

We also want to give artists a playground for generating all sorts of unique
3D visuals -- custom shaders, procedurally generated meshes and textures,
and a focus on *interesting* visuals.
Realism is a non-goal!
Make shrooms obsolete.
Go wild.

Modularity and reusability are important. We wanna be able to unplug certain
parts of the rendering pipeline, upgrade them, fix them, document them, commit
them, tag them, etc., then stick them back in in a different place to end up
with a different resulting image.

Cyborg is written in Rust because *FIGHT ME*. I fucking **mean it**. Shut up.

It's licensed under the GPL-v3.0 becaaaaauuuuuuse make me not license it under
an actually free software license how about that. You can't stop me. You don't
know where I live.
