2022-04-11 23:23:55 +00:00
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use cyborg::{pass, Renderer};
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2022-04-05 04:21:14 +00:00
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fn main() {
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let mut renderer = Renderer::default();
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2022-04-11 23:23:55 +00:00
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let mesh_pass = pass::mesh::MeshPass::new();
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renderer.add_pass(mesh_pass);
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2022-04-05 04:21:14 +00:00
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2022-04-11 23:23:55 +00:00
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renderer.render();
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2022-04-05 04:21:14 +00:00
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}
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