Refactor editor world state
This commit is contained in:
parent
4bfd6977c3
commit
1834b77522
|
@ -7,7 +7,6 @@ use egui_winit::winit::{
|
|||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
};
|
||||
use legion::EntityStore;
|
||||
use parking_lot::RwLock;
|
||||
use std::sync::Arc;
|
||||
|
||||
|
@ -16,6 +15,7 @@ mod model;
|
|||
mod render;
|
||||
mod script;
|
||||
mod ui;
|
||||
mod world;
|
||||
|
||||
struct Application {
|
||||
window: winit::window::Window,
|
||||
|
@ -29,9 +29,9 @@ struct Application {
|
|||
egui_rp: EguiRenderPass,
|
||||
ui: ui::UserInterface,
|
||||
viewport: ui::ViewportWidget,
|
||||
render_state: Arc<RwLock<render::RenderState>>,
|
||||
world: Arc<RwLock<world::World>>,
|
||||
render_state: render::RenderState,
|
||||
file_receiver: crossbeam_channel::Receiver<ui::FileEvent>,
|
||||
objects: Vec<ui::ObjectWidget>,
|
||||
}
|
||||
|
||||
impl Application {
|
||||
|
@ -73,9 +73,18 @@ impl Application {
|
|||
let egui_state = egui_winit::State::new(4096, &window);
|
||||
let egui_ctx = egui::Context::default();
|
||||
let mut egui_rp = egui_wgpu_backend::RenderPass::new(&device, config.format, 1);
|
||||
let render_state =
|
||||
render::RenderState::new(device.clone(), queue.clone(), config.format, &mut egui_rp);
|
||||
let viewport_texture = render_state
|
||||
|
||||
let mut world = world::World::new();
|
||||
|
||||
let render_state = render::RenderState::new(
|
||||
&mut world,
|
||||
device.clone(),
|
||||
queue.clone(),
|
||||
config.format,
|
||||
&mut egui_rp,
|
||||
);
|
||||
|
||||
let viewport_texture = world
|
||||
.resources
|
||||
.get::<render::ViewportStore>()
|
||||
.unwrap()
|
||||
|
@ -94,11 +103,11 @@ impl Application {
|
|||
egui_state,
|
||||
egui_ctx,
|
||||
egui_rp,
|
||||
world: Arc::new(RwLock::new(world)),
|
||||
ui: ui::UserInterface::new(file_sender),
|
||||
viewport: ui::ViewportWidget::new(viewport_texture),
|
||||
render_state: Arc::new(RwLock::new(render_state)),
|
||||
render_state,
|
||||
file_receiver,
|
||||
objects: vec![],
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -115,14 +124,13 @@ impl Application {
|
|||
ui::ImportKind::Gltf => import::load_gltf(path),
|
||||
};
|
||||
|
||||
let mut render_state = self.render_state.write();
|
||||
let loaded = render_state.load_model(&model);
|
||||
let mut world = self.world.write();
|
||||
let loaded = world.load_model(&model);
|
||||
let transform = glam::Mat4::IDENTITY;
|
||||
let widgets = render_state.spawn_model(&loaded, &transform);
|
||||
self.objects.extend(widgets.into_iter());
|
||||
},
|
||||
world.spawn_model(&loaded, &transform);
|
||||
}
|
||||
Ok(ui::FileEvent::LoadScript(path)) => {
|
||||
script::Script::new(&path, self.render_state.to_owned());
|
||||
script::Script::new(&path, self.world.to_owned());
|
||||
}
|
||||
Err(crossbeam_channel::TryRecvError::Empty) => break,
|
||||
Err(crossbeam_channel::TryRecvError::Disconnected) => {
|
||||
|
@ -130,22 +138,9 @@ impl Application {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut render_state = self.render_state.write();
|
||||
for object in self.objects.iter_mut() {
|
||||
object.flush_dirty(|object| {
|
||||
let transform = object.transform.to_mat4();
|
||||
for entity in object.entities.iter() {
|
||||
render_state
|
||||
.world
|
||||
.entry_mut(*entity)
|
||||
.unwrap()
|
||||
.get_component_mut::<cyborg::scene::Transform>()
|
||||
.unwrap()
|
||||
.transform = transform;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
let mut world = self.world.write();
|
||||
world.flush_dirty_objects();
|
||||
}
|
||||
|
||||
pub fn on_resize(&mut self, new_size: PhysicalSize<u32>) {
|
||||
|
@ -168,15 +163,22 @@ impl Application {
|
|||
puffin::profile_scope!("Draw egui");
|
||||
let raw_input = self.egui_state.take_egui_input(&self.window);
|
||||
self.egui_ctx.run(raw_input, |ctx| {
|
||||
self.ui.run(ctx, &mut self.viewport, &mut self.objects)
|
||||
let mut world = self.world.write();
|
||||
|
||||
let mut resources = ui::UiResources {
|
||||
world: &mut world,
|
||||
viewport: &mut self.viewport,
|
||||
};
|
||||
|
||||
self.ui.run(ctx, &mut resources);
|
||||
})
|
||||
};
|
||||
|
||||
{
|
||||
puffin::profile_scope!("Main render");
|
||||
let mut render_state = self.render_state.write();
|
||||
render_state.update_viewport(&mut self.egui_rp, &mut self.viewport);
|
||||
render_state.render();
|
||||
let mut world = self.world.write();
|
||||
world.update_viewport(&mut self.egui_rp, &mut self.viewport);
|
||||
world.execute(&mut self.render_state.render_schedule);
|
||||
}
|
||||
|
||||
puffin::profile_scope!("Render egui");
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
use crate::model;
|
||||
use crate::ui::{ObjectWidget, ViewportWidget};
|
||||
use crate::ui::ViewportWidget;
|
||||
use crate::wgpu;
|
||||
use crate::world::World;
|
||||
use cyborg::camera::Camera;
|
||||
use cyborg::storage::mesh::MeshHandle;
|
||||
use cyborg::viewport::{Viewport, ViewportInfo, ViewportViews};
|
||||
|
@ -154,13 +155,12 @@ impl cyborg::legion::RenderCallbacks for ViewportStore {
|
|||
}
|
||||
|
||||
pub struct RenderState {
|
||||
pub world: legion::World,
|
||||
pub resources: legion::Resources,
|
||||
pub render_schedule: legion::Schedule,
|
||||
}
|
||||
|
||||
impl RenderState {
|
||||
pub fn new(
|
||||
world: &mut World,
|
||||
device: Arc<wgpu::Device>,
|
||||
queue: Arc<wgpu::Queue>,
|
||||
output_format: wgpu::TextureFormat,
|
||||
|
@ -169,8 +169,8 @@ impl RenderState {
|
|||
use cyborg::scene::{DebugDrawList, DebugVertex};
|
||||
use cyborg::shader::{ShaderStore, ShaderWatcher};
|
||||
|
||||
let mut world = legion::World::default();
|
||||
let mut resources = legion::Resources::default();
|
||||
let resources = &mut world.resources;
|
||||
|
||||
let viewport_store =
|
||||
ViewportStore::new(device.clone(), queue.clone(), output_format, render_pass);
|
||||
|
||||
|
@ -200,7 +200,7 @@ impl RenderState {
|
|||
resources.insert(mesh_shaders);
|
||||
|
||||
let mut render_schedule = legion::Schedule::builder();
|
||||
cyborg::legion::build_renderer(viewport_store, &mut resources, &mut render_schedule);
|
||||
cyborg::legion::build_renderer(viewport_store, resources, &mut render_schedule);
|
||||
let render_schedule = render_schedule.build();
|
||||
|
||||
// make debug draw grid
|
||||
|
@ -242,13 +242,11 @@ impl RenderState {
|
|||
},
|
||||
));
|
||||
|
||||
Self {
|
||||
world,
|
||||
resources,
|
||||
render_schedule,
|
||||
}
|
||||
Self { render_schedule }
|
||||
}
|
||||
}
|
||||
|
||||
impl World {
|
||||
pub fn update_viewport(
|
||||
&mut self,
|
||||
egui_rp: &mut egui_wgpu_backend::RenderPass,
|
||||
|
@ -277,11 +275,6 @@ impl RenderState {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn render(&mut self) {
|
||||
self.render_schedule
|
||||
.execute(&mut self.world, &mut self.resources);
|
||||
}
|
||||
|
||||
pub fn load_model(&mut self, model: &model::Model) -> model::LoadedModel {
|
||||
model::LoadedModel {
|
||||
name: model.name.clone(),
|
||||
|
@ -339,49 +332,4 @@ impl RenderState {
|
|||
|
||||
mesh_pass.get_mesh_pool().load(mesh).unwrap()
|
||||
}
|
||||
|
||||
pub fn spawn_model(
|
||||
&mut self,
|
||||
model: &model::LoadedModel,
|
||||
transform: &glam::Mat4,
|
||||
) -> Vec<ObjectWidget> {
|
||||
// TODO use model name?
|
||||
let mut objects = Vec::new();
|
||||
for object in model.objects.iter() {
|
||||
objects.push(self.spawn_object(object, transform));
|
||||
}
|
||||
|
||||
objects
|
||||
}
|
||||
|
||||
pub fn spawn_object(
|
||||
&mut self,
|
||||
object: &model::LoadedObject,
|
||||
root_transform: &glam::Mat4,
|
||||
) -> ObjectWidget {
|
||||
let transform = cyborg::scene::Transform {
|
||||
transform: *root_transform * object.transform.to_mat4(),
|
||||
};
|
||||
|
||||
let mut entities = Vec::new();
|
||||
for mesh in object.meshes.iter() {
|
||||
let mesh = cyborg::scene::Mesh { mesh: *mesh };
|
||||
let entity = self.world.push((mesh, transform.clone()));
|
||||
entities.push(entity);
|
||||
}
|
||||
|
||||
let mut children = Vec::new();
|
||||
for child in object.children.iter() {
|
||||
children.push(self.spawn_object(child, root_transform));
|
||||
}
|
||||
|
||||
ObjectWidget {
|
||||
name: object.name.clone(),
|
||||
transform: object.transform.clone(),
|
||||
entities,
|
||||
children,
|
||||
dirty: false,
|
||||
children_dirty: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use crate::model::LoadedModel;
|
||||
use crate::render::RenderState;
|
||||
use crate::world::World;
|
||||
use mlua::{Lua, LuaSerdeExt, Result, Value};
|
||||
use parking_lot::RwLock;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
@ -10,7 +10,7 @@ impl mlua::UserData for LoadedModel {}
|
|||
|
||||
pub struct ScriptData {
|
||||
root_path: PathBuf,
|
||||
render_state: Arc<RwLock<RenderState>>,
|
||||
world: Arc<RwLock<World>>,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, Deserialize, Serialize)]
|
||||
|
@ -31,7 +31,7 @@ impl Transform {
|
|||
fn load_gltf(lua: &Lua, filename: String) -> Result<LoadedModel> {
|
||||
let data = lua.app_data_ref::<ScriptData>().unwrap();
|
||||
let model = crate::import::load_gltf(data.root_path.join(filename).into());
|
||||
let loaded = data.render_state.write().load_model(&model);
|
||||
let loaded = data.world.write().load_model(&model);
|
||||
Ok(loaded)
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,7 @@ fn spawn_model(lua: &Lua, model: (LoadedModel, Value)) -> Result<()> {
|
|||
let data = lua.app_data_ref::<ScriptData>().unwrap();
|
||||
let transform: Transform = lua.from_value(model.1)?;
|
||||
let transform = transform.to_mat4();
|
||||
data.render_state.write().spawn_model(&model.0, &transform);
|
||||
data.world.write().spawn_model(&model.0, &transform);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -48,12 +48,12 @@ pub struct Script {
|
|||
}
|
||||
|
||||
impl Script {
|
||||
pub fn new(file: &Path, render_state: Arc<RwLock<RenderState>>) -> Self {
|
||||
pub fn new(file: &Path, world: Arc<RwLock<World>>) -> Self {
|
||||
let lua = Lua::new();
|
||||
|
||||
let data = ScriptData {
|
||||
root_path: file.parent().unwrap().into(),
|
||||
render_state,
|
||||
world,
|
||||
};
|
||||
|
||||
lua.set_app_data(data);
|
||||
|
|
197
editor/src/ui.rs
197
editor/src/ui.rs
|
@ -1,8 +1,11 @@
|
|||
use crate::winit;
|
||||
use crossbeam_channel::Sender;
|
||||
use cyborg::camera::Flycam;
|
||||
use legion::Entity;
|
||||
use std::path::PathBuf;
|
||||
|
||||
use crate::winit;
|
||||
use crate::world::{Object, World};
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum FileEvent {
|
||||
Save,
|
||||
|
@ -23,6 +26,11 @@ pub enum Workspace {
|
|||
NodeEditor,
|
||||
}
|
||||
|
||||
pub struct UiResources<'a> {
|
||||
pub world: &'a mut World,
|
||||
pub viewport: &'a mut ViewportWidget,
|
||||
}
|
||||
|
||||
pub struct UserInterface {
|
||||
file_sender: Sender<FileEvent>,
|
||||
developer_mode: bool,
|
||||
|
@ -52,12 +60,7 @@ impl UserInterface {
|
|||
self.quit
|
||||
}
|
||||
|
||||
pub fn run(
|
||||
&mut self,
|
||||
ctx: &egui::Context,
|
||||
viewport: &mut ViewportWidget,
|
||||
objects: &mut [ObjectWidget],
|
||||
) {
|
||||
pub fn run(&mut self, ctx: &egui::Context, resources: &mut UiResources) {
|
||||
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
|
||||
egui::menu::bar(ui, |ui| self.ui_menu_bar(ui));
|
||||
});
|
||||
|
@ -98,7 +101,7 @@ impl UserInterface {
|
|||
}
|
||||
|
||||
match self.workspace {
|
||||
Workspace::Scene => self.ui_scene(ctx, viewport, objects),
|
||||
Workspace::Scene => self.ui_scene(ctx, resources),
|
||||
Workspace::NodeEditor => {
|
||||
egui::CentralPanel::default().show(ctx, |ui| self.ui_node_editor(ui));
|
||||
}
|
||||
|
@ -194,28 +197,65 @@ impl UserInterface {
|
|||
ui.selectable_value(&mut self.workspace, Workspace::NodeEditor, "Node Editor");
|
||||
}
|
||||
|
||||
pub fn ui_scene(
|
||||
&mut self,
|
||||
ctx: &egui::Context,
|
||||
viewport: &mut ViewportWidget,
|
||||
objects: &mut [ObjectWidget],
|
||||
) {
|
||||
pub fn ui_scene(&mut self, ctx: &egui::Context, resources: &mut UiResources) {
|
||||
egui::SidePanel::left("objects_panel")
|
||||
.resizable(true)
|
||||
.show(ctx, |ui| {
|
||||
egui::ScrollArea::vertical().show(ui, |ui| {
|
||||
for (index, object) in objects.iter_mut().enumerate() {
|
||||
object.ui(index, ui);
|
||||
}
|
||||
});
|
||||
});
|
||||
.show(ctx, |ui| self.ui_objects(ui, resources));
|
||||
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
viewport.show(ui);
|
||||
resources.viewport.show(ui);
|
||||
ui.heading("Viewport");
|
||||
});
|
||||
}
|
||||
|
||||
pub fn ui_objects(&mut self, ui: &mut egui::Ui, resources: &mut UiResources) {
|
||||
egui::ScrollArea::vertical().show(ui, |ui| {
|
||||
let roots = resources.world.root_objects.to_owned();
|
||||
for object in roots.into_iter() {
|
||||
self.ui_object(ui, resources, object);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
pub fn ui_object(
|
||||
&mut self,
|
||||
ui: &mut egui::Ui,
|
||||
resources: &mut UiResources,
|
||||
id: Entity,
|
||||
) -> bool {
|
||||
let object: &mut Object = resources.world.get_component_mut(id);
|
||||
let name = object
|
||||
.name
|
||||
.as_ref()
|
||||
.unwrap_or(&"<unnamed>".into())
|
||||
.to_owned();
|
||||
|
||||
let children = object.children.to_owned();
|
||||
let mut any_dirty = false;
|
||||
|
||||
egui::CollapsingHeader::new(name)
|
||||
.id_source(format!("child_{:?}", id))
|
||||
.default_open(true)
|
||||
.show(ui, |ui| {
|
||||
let object: &mut Object = resources.world.get_component_mut(id);
|
||||
object.ui(ui);
|
||||
|
||||
for child in children.into_iter() {
|
||||
if self.ui_object(ui, resources, child) {
|
||||
any_dirty = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let object: &mut Object = resources.world.get_component_mut(id);
|
||||
|
||||
if any_dirty {
|
||||
object.children_dirty = true;
|
||||
}
|
||||
|
||||
object.dirty || any_dirty
|
||||
}
|
||||
|
||||
pub fn ui_node_editor(&mut self, ui: &mut egui::Ui) {
|
||||
ui.label("Node editor goes here!");
|
||||
}
|
||||
|
@ -359,116 +399,3 @@ impl ViewportWidget {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ObjectWidget {
|
||||
pub name: Option<String>,
|
||||
pub transform: crate::model::Transform,
|
||||
pub entities: Vec<legion::Entity>,
|
||||
pub children: Vec<ObjectWidget>,
|
||||
pub dirty: bool,
|
||||
pub children_dirty: bool,
|
||||
}
|
||||
|
||||
impl ObjectWidget {
|
||||
pub fn ui(&mut self, index: usize, ui: &mut egui::Ui) {
|
||||
egui::CollapsingHeader::new(self.name.as_ref().unwrap_or(&"<unnamed>".into()))
|
||||
.id_source(format!("child_{}", index))
|
||||
.default_open(true)
|
||||
.show(ui, |ui| {
|
||||
self.ui_self(ui);
|
||||
|
||||
for (index, child) in self.children.iter_mut().enumerate() {
|
||||
child.ui(index, ui);
|
||||
if child.dirty || child.children_dirty {
|
||||
self.children_dirty = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
pub fn ui_self(&mut self, ui: &mut egui::Ui) {
|
||||
egui::Grid::new("root_object")
|
||||
.num_columns(4)
|
||||
.striped(true)
|
||||
.show(ui, |ui| {
|
||||
ui.label("Position: ");
|
||||
self.ui_position(ui);
|
||||
ui.end_row();
|
||||
|
||||
ui.label("Rotation: ");
|
||||
self.ui_rotation(ui);
|
||||
ui.end_row();
|
||||
|
||||
ui.label("Scale: ");
|
||||
self.ui_scale(ui);
|
||||
ui.end_row();
|
||||
});
|
||||
}
|
||||
|
||||
pub fn ui_position(&mut self, ui: &mut egui::Ui) {
|
||||
let speed = 0.1 * self.transform.scale;
|
||||
if Self::ui_vec3(ui, speed, &mut self.transform.position) {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ui_rotation(&mut self, ui: &mut egui::Ui) {
|
||||
let axes = &mut self.transform.rotation;
|
||||
|
||||
if ui.drag_angle(&mut axes.x).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
|
||||
if ui.drag_angle(&mut axes.y).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
|
||||
if ui.drag_angle(&mut axes.z).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ui_vec3(ui: &mut egui::Ui, speed: f32, vec3: &mut glam::Vec3) -> bool {
|
||||
let x_drag = egui::DragValue::new(&mut vec3.x).speed(speed);
|
||||
let dirty = ui.add(x_drag).changed();
|
||||
|
||||
let dirty = dirty || {
|
||||
// For some reason, Rust complains if this isn't in a block
|
||||
let y_drag = egui::DragValue::new(&mut vec3.y).speed(speed);
|
||||
ui.add(y_drag).changed()
|
||||
};
|
||||
|
||||
let z_drag = egui::DragValue::new(&mut vec3.z).speed(speed);
|
||||
let dirty = dirty || ui.add(z_drag).changed();
|
||||
|
||||
dirty
|
||||
}
|
||||
|
||||
pub fn ui_scale(&mut self, ui: &mut egui::Ui) {
|
||||
let scale_speed = self.transform.scale * 0.01;
|
||||
let drag = egui::DragValue::new(&mut self.transform.scale)
|
||||
.clamp_range(0.0..=f32::INFINITY)
|
||||
.speed(scale_speed);
|
||||
if ui.add(drag).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn flush_dirty(&mut self, mut f: impl FnMut(&mut Self)) {
|
||||
let mut stack = vec![self];
|
||||
while let Some(parent) = stack.pop() {
|
||||
if parent.dirty {
|
||||
parent.dirty = false;
|
||||
f(parent);
|
||||
}
|
||||
|
||||
if parent.children_dirty {
|
||||
parent.children_dirty = false;
|
||||
|
||||
for child in parent.children.iter_mut() {
|
||||
stack.push(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,203 @@
|
|||
use legion::Entity;
|
||||
|
||||
use crate::model;
|
||||
|
||||
use std::ops::{Deref, DerefMut};
|
||||
|
||||
pub struct World {
|
||||
pub world: legion::World,
|
||||
pub resources: legion::Resources,
|
||||
pub root_objects: Vec<Entity>,
|
||||
}
|
||||
|
||||
impl Deref for World {
|
||||
type Target = legion::World;
|
||||
|
||||
fn deref(&self) -> &legion::World {
|
||||
&self.world
|
||||
}
|
||||
}
|
||||
|
||||
impl DerefMut for World {
|
||||
fn deref_mut(&mut self) -> &mut legion::World {
|
||||
&mut self.world
|
||||
}
|
||||
}
|
||||
|
||||
impl World {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
world: Default::default(),
|
||||
resources: Default::default(),
|
||||
root_objects: vec![],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn execute(&mut self, schedule: &mut legion::Schedule) {
|
||||
schedule.execute(&mut self.world, &mut self.resources);
|
||||
}
|
||||
|
||||
pub fn get_component_mut<T: 'static + Send + Sync>(&mut self, entity: Entity) -> &mut T {
|
||||
self.entry(entity).unwrap().into_component_mut().unwrap()
|
||||
}
|
||||
|
||||
pub fn spawn_model(&mut self, model: &model::LoadedModel, transform: &glam::Mat4) -> Entity {
|
||||
let mut children = Vec::new();
|
||||
for object in model.objects.iter() {
|
||||
children.push(self.spawn_object(object, transform));
|
||||
}
|
||||
|
||||
let root = self.world.push((Object {
|
||||
name: model.name.to_owned(),
|
||||
transform: model::Transform::default(),
|
||||
entities: Default::default(),
|
||||
children,
|
||||
dirty: false,
|
||||
children_dirty: false,
|
||||
},));
|
||||
|
||||
self.root_objects.push(root);
|
||||
root
|
||||
}
|
||||
|
||||
pub fn spawn_object(
|
||||
&mut self,
|
||||
object: &model::LoadedObject,
|
||||
root_transform: &glam::Mat4,
|
||||
) -> Entity {
|
||||
let transform = cyborg::scene::Transform {
|
||||
transform: *root_transform * object.transform.to_mat4(),
|
||||
};
|
||||
|
||||
let mut entities = Vec::new();
|
||||
for mesh in object.meshes.iter() {
|
||||
let mesh = cyborg::scene::Mesh { mesh: *mesh };
|
||||
let entity = self.world.push((mesh, transform.clone()));
|
||||
entities.push(entity);
|
||||
}
|
||||
|
||||
let mut children = Vec::new();
|
||||
for child in object.children.iter() {
|
||||
children.push(self.spawn_object(child, root_transform));
|
||||
}
|
||||
|
||||
self.world.push((Object {
|
||||
name: object.name.clone(),
|
||||
transform: object.transform.clone(),
|
||||
entities,
|
||||
children,
|
||||
dirty: false,
|
||||
children_dirty: false,
|
||||
},))
|
||||
}
|
||||
|
||||
pub fn flush_dirty_objects(&mut self) {
|
||||
let mut stack = self.root_objects.to_owned();
|
||||
while let Some(parent) = stack.pop() {
|
||||
let parent: &mut Object = self
|
||||
.world
|
||||
.entry(parent)
|
||||
.unwrap()
|
||||
.into_component_mut()
|
||||
.unwrap();
|
||||
|
||||
if parent.children_dirty {
|
||||
parent.children_dirty = false;
|
||||
stack.extend_from_slice(&parent.children);
|
||||
}
|
||||
|
||||
if parent.dirty {
|
||||
parent.dirty = false;
|
||||
|
||||
let transform = parent.transform.to_mat4();
|
||||
for entity in parent.entities.to_owned().into_iter() {
|
||||
self.world
|
||||
.entry(entity)
|
||||
.unwrap()
|
||||
.get_component_mut::<cyborg::scene::Transform>()
|
||||
.unwrap()
|
||||
.transform = transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Object {
|
||||
pub name: Option<String>,
|
||||
pub transform: model::Transform,
|
||||
pub entities: Vec<Entity>,
|
||||
pub children: Vec<Entity>,
|
||||
pub dirty: bool,
|
||||
pub children_dirty: bool,
|
||||
}
|
||||
|
||||
impl Object {
|
||||
pub fn ui(&mut self, ui: &mut egui::Ui) {
|
||||
egui::Grid::new("root_object")
|
||||
.num_columns(4)
|
||||
.striped(true)
|
||||
.show(ui, |ui| {
|
||||
ui.label("Position: ");
|
||||
self.ui_position(ui);
|
||||
ui.end_row();
|
||||
|
||||
ui.label("Rotation: ");
|
||||
self.ui_rotation(ui);
|
||||
ui.end_row();
|
||||
|
||||
ui.label("Scale: ");
|
||||
self.ui_scale(ui);
|
||||
ui.end_row();
|
||||
});
|
||||
}
|
||||
|
||||
pub fn ui_position(&mut self, ui: &mut egui::Ui) {
|
||||
let speed = 0.1 * self.transform.scale;
|
||||
if Self::ui_vec3(ui, speed, &mut self.transform.position) {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ui_rotation(&mut self, ui: &mut egui::Ui) {
|
||||
let axes = &mut self.transform.rotation;
|
||||
|
||||
if ui.drag_angle(&mut axes.x).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
|
||||
if ui.drag_angle(&mut axes.y).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
|
||||
if ui.drag_angle(&mut axes.z).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn ui_vec3(ui: &mut egui::Ui, speed: f32, vec3: &mut glam::Vec3) -> bool {
|
||||
let x_drag = egui::DragValue::new(&mut vec3.x).speed(speed);
|
||||
let dirty = ui.add(x_drag).changed();
|
||||
|
||||
let dirty = dirty || {
|
||||
// For some reason, Rust complains if this isn't in a block
|
||||
let y_drag = egui::DragValue::new(&mut vec3.y).speed(speed);
|
||||
ui.add(y_drag).changed()
|
||||
};
|
||||
|
||||
let z_drag = egui::DragValue::new(&mut vec3.z).speed(speed);
|
||||
let dirty = dirty || ui.add(z_drag).changed();
|
||||
|
||||
dirty
|
||||
}
|
||||
|
||||
pub fn ui_scale(&mut self, ui: &mut egui::Ui) {
|
||||
let scale_speed = self.transform.scale * 0.01;
|
||||
let drag = egui::DragValue::new(&mut self.transform.scale)
|
||||
.clamp_range(0.0..=f32::INFINITY)
|
||||
.speed(scale_speed);
|
||||
if ui.add(drag).changed() {
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue