diff --git a/shaders/mesh_forward.wgsl b/shaders/mesh_forward.wgsl index d4a8d89..bc2a3a1 100644 --- a/shaders/mesh_forward.wgsl +++ b/shaders/mesh_forward.wgsl @@ -34,5 +34,5 @@ fn vs_main( fn fs_main( frag: VertexOutput, ) -> [[location(0)]] vec4 { - return vec4(1.0); + return vec4(sin(frag.position) * vec3(0.5) + vec3(0.5), 1.0); }