From 3f9683c4e325552a5c46116499a7d39b2f8c37a0 Mon Sep 17 00:00:00 2001 From: mars Date: Thu, 23 Mar 2023 17:28:40 -0400 Subject: [PATCH] Remove outdated Bevy info from README --- README.md | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 563f825..e711ef8 100644 --- a/README.md +++ b/README.md @@ -24,8 +24,8 @@ parts of the rendering pipeline, upgrade them, fix them, document them, commit them, tag them, etc., then stick them back in in a different place to end up with a different resulting image. -Cyborg is licensed under the GPL-3.0. Yes, this does mean that Bevy games using -Cyborg will be required to make their source code public. But it also means that +Cyborg is licensed under the GPL-3.0. Yes, this does mean that any software using +Cyborg will be required to make its source code public. But it also means that new visuals added to Cyborg will become available to all other developers and artists to use. Hopefully, this will expand the collective knowledge of how different rendering effects work, and decrease the pressure on graphics programmers to @@ -37,10 +37,3 @@ gathered from countless programmers and individual projects. > Resistance is futile. > > -- The Borg - -Cyborg is based on [Bevy](https://bevyengine.org/), a "refreshingly simple" -game engine written in Rust. Bevy provides a lot of useful utilities like -ECS-based data parallelization and a modular plugin system. Cyborg is integrated -into the rest of the Bevy ecosystem, and can also work as a replacement Bevy's -provided rendering engine, giving Bevy games GPU-powered, procedurally-generated -content and access to modern rendering optimizations. \ No newline at end of file