Particle fountain
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8b80192347
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50510e6946
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@ -10,6 +10,7 @@ multimap = "0.8"
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notify = "^4"
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parking_lot = "^0.11"
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pollster = "0.2"
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rand = "^0.8"
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rayon = "1"
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slab = "^0.4"
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smallmap = "^1.0"
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145
src/main.rs
145
src/main.rs
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@ -5,6 +5,7 @@ use cyborg::storage::mesh::*;
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use cyborg::viewport::*;
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use cyborg::Renderer;
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use legion::*;
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use rand::prelude::*;
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use std::sync::Arc;
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use winit::{
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event::*,
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@ -12,6 +13,118 @@ use winit::{
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window::WindowBuilder,
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};
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struct DeltaTime {
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pub dt: f32,
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last_update: std::time::Instant,
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}
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impl Default for DeltaTime {
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fn default() -> Self {
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DeltaTime {
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dt: 0.0,
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last_update: std::time::Instant::now(),
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}
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}
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}
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struct SpawnDistributions {
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theta: rand::distributions::Uniform<f32>,
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radius: rand::distributions::Uniform<f32>,
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up: rand::distributions::Uniform<f32>,
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}
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impl Default for SpawnDistributions {
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fn default() -> Self {
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Self {
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theta: rand::distributions::Uniform::new(0.0, std::f32::consts::TAU),
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radius: rand::distributions::Uniform::new(4.0, 5.0),
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up: rand::distributions::Uniform::new(10.0, 15.0),
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}
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}
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}
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struct Particle {
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position: glam::Vec3A,
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mass: f32,
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}
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struct Velocity {
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linear: glam::Vec3A,
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}
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#[system]
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fn update_dt(#[resource] dt: &mut DeltaTime) {
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dt.dt = dt.last_update.elapsed().as_secs_f32();
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dt.last_update = std::time::Instant::now();
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}
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#[system(for_each)]
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fn apply_gravity(#[resource] dt: &DeltaTime, velocity: &mut Velocity) {
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const GRAVITY: f32 = 6.0;
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velocity.linear.y -= GRAVITY * dt.dt;
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}
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#[system(for_each)]
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fn move_particles(#[resource] dt: &DeltaTime, particle: &mut Particle, velocity: &Velocity) {
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particle.position += velocity.linear * (dt.dt / particle.mass);
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// TODO angular velocity
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}
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#[system(for_each)]
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fn respawn_particles(
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#[resource] distributions: &SpawnDistributions,
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particle: &mut Particle,
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velocity: &mut Velocity,
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) {
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if particle.position.y < -10.0 {
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particle.position = glam::Vec3A::ZERO;
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let rng = &mut rand::thread_rng();
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velocity.linear.y = distributions.up.sample(rng);
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let theta = distributions.theta.sample(rng);
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let radius = distributions.radius.sample(rng);
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velocity.linear.x = theta.sin() * radius;
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velocity.linear.z = theta.cos() * radius;
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}
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}
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#[system(for_each)]
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fn update_transforms(transform: &mut cyborg::scene::Transform, particle: &Particle) {
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transform.transform = glam::Mat4::from_translation(particle.position.into());
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}
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#[system(for_each)]
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fn update_debug(
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draw_list: &mut cyborg::scene::DebugDrawList,
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velocity: &Velocity,
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) {
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draw_list.clear();
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draw_list.indices.extend_from_slice(&[0, 1]);
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let color = [1.0, 1.0, 1.0];
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draw_list.vertices.push(cyborg::scene::DebugVertex {
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position: [0.0, 0.0, 0.0],
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color,
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});
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draw_list.vertices.push(cyborg::scene::DebugVertex {
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position: velocity.linear.to_array(),
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color,
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});
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}
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fn build_update_schedule() -> Schedule {
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let mut builder = Schedule::builder();
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builder.add_system(update_dt_system());
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builder.add_system(apply_gravity_system());
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builder.add_system(move_particles_system());
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builder.add_system(respawn_particles_system());
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builder.add_system(update_transforms_system());
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builder.add_system(update_debug_system());
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builder.build()
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}
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fn main() {
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().build(&event_loop).unwrap();
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@ -20,6 +133,10 @@ fn main() {
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let mut world = World::new(Default::default());
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let mut resources = Resources::default();
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resources.insert::<DeltaTime>(Default::default());
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resources.insert::<SpawnDistributions>(Default::default());
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let mut update_schedule = build_update_schedule();
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let renderer = Renderer::new(viewport.device.clone(), viewport.queue.clone());
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resources.insert(renderer);
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@ -76,7 +193,7 @@ fn main() {
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data: bytemuck::cast_slice(&example_vertices).to_vec(),
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};
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let example_indices: Vec<mesh::Index> = vec![0, 1, 2, 1, 2, 3, 2, 3, 0, 0, 2, 3];
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let example_indices: Vec<mesh::Index> = vec![0, 1, 2, 1, 2, 3, 2, 3, 0, 0, 1, 3];
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let example_indices = AttrBuffer {
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id: attributes.index,
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count: example_indices.len(),
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@ -90,21 +207,7 @@ fn main() {
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drop(mesh_pass);
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let example_debug_draw = cyborg::scene::DebugDrawList {
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vertices: vec![
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cyborg::scene::DebugVertex {
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position: [0.0, 0.0, -0.5],
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color: [1.0, 0.0, 0.0],
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},
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cyborg::scene::DebugVertex {
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position: [0.0, 0.0, 0.5],
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color: [0.0, 0.0, 1.0],
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},
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],
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indices: vec![0, 1],
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};
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let r = 4;
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let r = 6;
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for x in -r..r {
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for y in -r..r {
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for z in -r..r {
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@ -115,7 +218,14 @@ fn main() {
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mesh: example_mesh.clone(),
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},
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cyborg::scene::Transform { transform },
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example_debug_draw.clone(),
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cyborg::scene::DebugDrawList::default(),
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Particle {
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position: translation.into(),
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mass: 1.0,
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},
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Velocity {
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linear: glam::Vec3A::ZERO,
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},
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));
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}
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}
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@ -137,6 +247,7 @@ fn main() {
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}
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}
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Event::MainEventsCleared => {
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update_schedule.execute(&mut world, &mut resources);
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shader_watcher.watch();
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flycam.update();
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window.request_redraw();
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@ -44,6 +44,11 @@ pub struct DebugDrawList {
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}
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impl DebugDrawList {
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pub fn clear(&mut self) {
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self.vertices.clear();
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self.indices.clear();
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}
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pub fn merge(&mut self, other: &Self) {
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self.vertices.extend_from_slice(&other.vertices);
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@ -61,7 +61,7 @@ impl WinitViewport {
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format: surface.get_preferred_format(&adapter).unwrap(),
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Fifo,
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present_mode: wgpu::PresentMode::Mailbox,
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};
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surface.configure(&device, &config);
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