Refactored, got multiple SDF primitives working

This commit is contained in:
Skye Terran 2022-07-28 00:01:45 -07:00
parent 01edb49cb8
commit 507038ab4d
3 changed files with 68 additions and 101 deletions

View File

@ -1,29 +1,9 @@
use termtree;
use glam::{Vec3};
use glam::{Vec3A};
use std::fmt;
/*
Data: [Sphere_0, Sphere_1, Sphere_2]
.
Not
Xor
Ref(0)
Ref(1)
Or
Ref(2),
Ref(1)
And
Nor
Ref(0),
Ref(2)
Ref(1)
*/
pub trait Field: fmt::Debug + Clone {
fn add(&self, other: Self) -> Self;
fn sub(&self, other: Self) -> Self;
fn mul(&self, other: Self) -> Self;
fn div(&self, other: Self) -> Self;
pub trait Field: fmt::Debug {
fn sample(&self, pos: Vec3A) -> f32;
}
#[derive(Debug)]
@ -51,24 +31,24 @@ impl fmt::Display for FieldOp {
use FieldOp::*;
#[derive(Debug)]
pub struct FieldNode<T: Field> {
pub field: T,
pub struct FieldNode {
pub field: Box<dyn Field>,
pub op: FieldOp,
pub children: Vec<FieldNode<T>>,
pub children: Vec<FieldNode>,
}
impl<T: Field> FieldNode<T> {
pub fn sample(&self, pos: Vec3) -> T {
let mut result = self.field.clone();
impl FieldNode {
pub fn sample(&self, pos: Vec3A) -> f32 {
let mut result = self.field.sample(pos);
for child in self.children.iter() {
let child_result = child.sample(pos);
result = match child.op {
Add => { result.add(child_result) },
Sub => { result.sub(child_result) },
Mul => { result.mul(child_result) },
Div => { result.div(child_result) }
Add => { result + child_result },
Sub => { result - child_result },
Mul => { result * child_result },
Div => { result / child_result }
}
}
@ -81,7 +61,7 @@ impl<T: Field> FieldNode<T> {
if self.children.is_empty() {
node_label = format!("{} {:?}", self.op, self.field);
} else {
node_label = format!("{} {:?} = {:?}", self.op, self.field, self.sample(Vec3::ZERO));
node_label = format!("{} {:?} = {:?}", self.op, self.field, self.sample(Vec3A::ZERO));
}
let mut tree: termtree::Tree<String> = termtree::Tree::new(node_label);
for child in self.children.iter() {
@ -91,34 +71,8 @@ impl<T: Field> FieldNode<T> {
}
}
impl<T: Field> fmt::Display for FieldNode<T> {
impl fmt::Display for FieldNode {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.to_termtree())
}
}
/*
#[derive(Debug)]
enum CSGShape {
None,
Sphere,
Rect,
Plane,
}
impl Field for CSGShape {
}
impl fmt::Display for CSGShape {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut name = String::new();
match *self {
None => { name = "".to_string() },
_ => { name = format!("{:?}", self) }
}
write!(f, "{}", name)
}
}
*/
//use CSGShape::*;
}

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@ -1 +1 @@
pub mod fields;
pub mod fields;

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@ -1,49 +1,62 @@
use termtree;
use glam::{Vec3};
use std::fmt;
use glam::{Vec3A};
use replicant::fields::{Field, FieldOp, FieldNode};
use FieldOp::*;
#[derive(Debug, Clone)]
struct Scalar(f32);
#[derive(Debug)]
struct Sphere {
origin: Vec3A,
radius: f32,
}
impl Field for Scalar {
fn add(&self, other: Self) -> Self {
Scalar(self.0 + other.0)
}
fn sub(&self, other: Self) -> Self {
Scalar(self.0 - other.0)
}
fn mul(&self, other: Self) -> Self {
Scalar(self.0 * other.0)
}
fn div(&self, other: Self) -> Self {
Scalar(self.0 / other.0)
impl Field for Sphere {
fn sample(&self, pos: Vec3A) -> f32 {
self.origin.distance(pos) - self.radius
}
}
#[derive(Debug)]
struct Rect {
origin: Vec3A,
extent: Vec3A,
}
impl Field for Rect {
fn sample(&self, pos: Vec3A) -> f32 {
let q: Vec3A = pos.abs() - self.extent;
Vec3A::length(Vec3A::max(q, Vec3A::ZERO)) + f32::min(f32::max(q.x, f32::max(q.y, q.z)), 0.0)
}
}
/*
float sdPlane( vec3 p, vec3 n, float h )
{
// n must be normalized
return dot(p,n) + h;
}
*/
#[derive(Debug)]
struct Plane {
height: f32,
normal: Vec3A,
}
impl Field for Plane {
fn sample(&self, pos: Vec3A) -> f32 {
Vec3A::dot(pos, self.normal) + self.height
}
}
fn main() {
let mut float_nodes: FieldNode<Scalar> = FieldNode { field: Scalar(10.0), op: Add, children: vec![
FieldNode { field: Scalar(8.0), op: Mul, children: Vec::new() },
FieldNode { field: Scalar(2.0), op: Sub, children: vec![
FieldNode { field: Scalar(0.0), op: Add, children: vec![
FieldNode { field: Scalar(0.7), op: Sub, children: Vec::new() },
FieldNode { field: Scalar(0.2), op: Add, children: Vec::new() },
] },
FieldNode { field: Scalar(3.0), op: Div, children: Vec::new() },
] },
FieldNode { field: Scalar(7.0), op: Mul, children: vec![
FieldNode { field: Scalar(0.75), op: Add, children: Vec::new() },
FieldNode { field: Scalar(1.0), op: Sub, children: vec![
FieldNode { field: Scalar(0.23), op: Sub, children: Vec::new() },
] },
FieldNode { field: Scalar(2.0), op: Div, children: Vec::new() },
] },
FieldNode { field: Scalar(0.1), op: Mul, children: Vec::new() },
let mut float_nodes: FieldNode = FieldNode { field: Box::new(Sphere { origin: Vec3A::new(0.0, 0.0, 10.0), radius: 10.0 }), op: Add, children: vec![
FieldNode { field: Box::new(Rect { origin: Vec3A::new(0.0, 0.0, 0.0), extent: Vec3A::new(5.0, 5.0, 5.0) }), op: Add, children: Vec::new() },
FieldNode { field: Box::new(Plane { height: 0.0, normal: Vec3A::new(0.0, 0.0, 1.0) }), op: Sub, children: Vec::new() },
] };
println!("Node tree:\n{}", float_nodes);
println!("{:?}", float_nodes.sample(Vec3::ZERO));
}
let field = Rect { origin: Vec3A::ZERO, extent: Vec3A::new(10.0, 10.0, 10.0) };
let sample_pos = Vec3A::new(11.0, 11.0, 11.0);
println!("{:?}", field);
println!("Distance at {:?} is {}", sample_pos, field.sample(sample_pos));
}