Add more puffin profile zones
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0316b7d2d1
commit
5198114a56
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@ -30,6 +30,8 @@ pub fn build_renderer<T: RenderCallbacks>(
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resources: &mut Resources,
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builder: &mut Builder,
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) {
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puffin::profile_function!();
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let renderer = resources.get_mut::<Renderer>().unwrap();
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let viewport_info = resources.get::<ViewportInfo>().unwrap();
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let mesh_shaders = resources.get::<mesh::ShaderInfo>().unwrap();
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@ -78,7 +80,13 @@ fn render<T: RenderCallbacks>(
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#[resource] mesh_pass: &mut pass::RenderPassBox<mesh::MeshPass>,
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#[resource] debug_pass: &mut pass::RenderPassBox<debug::DebugPass>,
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) {
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let viewports = callbacks.get_viewports();
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puffin::profile_function!();
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let viewports = {
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puffin::profile_scope!("RenderCallbacks::get_viewports()");
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callbacks.get_viewports()
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};
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if viewports.len() > 1 {
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eprintln!("Cyborg does not currently support more than one viewport at a time!");
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return;
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@ -92,6 +100,8 @@ fn render<T: RenderCallbacks>(
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#[system]
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fn present<T: RenderCallbacks>(#[resource] callbacks: &mut T) {
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puffin::profile_function!();
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callbacks.present();
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}
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@ -101,6 +111,8 @@ fn draw_transformed_meshes(
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transform: &scene::Transform,
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mesh: &scene::Mesh,
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) {
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puffin::profile_function!();
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mesh_pass.add_transformed_meshes(&[mesh::TransformedMesh {
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transform: transform.transform,
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mesh: mesh.mesh,
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@ -113,6 +125,8 @@ fn draw_debug(
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#[resource] debug_pass: &pass::RenderPassBox<debug::DebugPass>,
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draw_list: &scene::DebugDrawList,
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) {
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puffin::profile_function!();
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debug_pass.add_draw_list(draw_list);
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}
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@ -122,6 +136,8 @@ fn draw_debug_transformed(
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world: &SubWorld,
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query: &mut Query<(&scene::DebugDrawList, &scene::Transform)>,
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) {
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puffin::profile_function!();
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query.par_iter_chunks(world).for_each(|draw_list_chunk| {
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let mut sub_list = scene::DebugDrawList::default();
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for (draw_list, transform) in draw_list_chunk {
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@ -179,6 +179,8 @@ impl Renderer {
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target: &dyn Viewport,
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camera: &Camera,
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) {
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puffin::profile_function!();
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self.frame_index += 1;
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if self.frame_index >= self.frame_datas.len() {
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self.frame_index = 0;
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