Refactor and document RenderPass

This commit is contained in:
mars 2022-04-03 21:15:05 -06:00
parent 4b1dd0fb22
commit 9f6f57f6d4
3 changed files with 125 additions and 88 deletions

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@ -1,40 +1,14 @@
//! Cyborg is a high-performance, modern, experimental rendering engine written
//! in Rust.
use std::sync::{Arc, RwLock};
use strum::IntoEnumIterator;
pub mod phase;
pub mod pass;
use pass::*;
use phase::*;
pub struct ViewportData;
pub trait FrameData {}
pub trait RenderPass {
type FrameData: FrameData;
fn create_frame_data(&mut self) -> Self::FrameData;
fn begin_frame(&mut self, data: &mut Self::FrameData, phases: &mut PhaseList);
fn render_pre(
&self,
phase: PrePhase,
data: &Self::FrameData,
cmds: &mut gpu::RenderBundleEncoder,
);
fn render_viewport(
&self,
phase: ViewportPhase,
data: &Self::FrameData,
viewport: &ViewportData,
cmds: &mut gpu::RenderBundleEncoder,
);
}
pub struct Renderer {
pub render_passes: Vec<Box<dyn RenderPassBoxTrait>>,
}
@ -72,65 +46,6 @@ impl Renderer {
}
}
pub trait RenderPassBoxTrait {
fn begin_frame(&mut self, data_index: usize, phases: &mut PhaseList);
fn render_pre(&self, phase: PrePhase, data_index: usize, cmds: &mut gpu::RenderBundleEncoder);
fn render_viewport(
&self,
phase: ViewportPhase,
data_index: usize,
viewport: &ViewportData,
cmds: &mut gpu::RenderBundleEncoder,
);
}
pub struct RenderPassBox<T: RenderPass> {
render_pass: Arc<RwLock<T>>,
frame_data: Vec<T::FrameData>,
}
impl<T: RenderPass> RenderPassBox<T> {
pub fn new(render_pass: Arc<RwLock<T>>, frame_num: usize) -> Self {
let frame_data = {
let mut lock = render_pass.write().unwrap();
(0..frame_num).map(|_| lock.create_frame_data()).collect()
};
Self {
render_pass,
frame_data,
}
}
}
impl<T: RenderPass> RenderPassBoxTrait for RenderPassBox<T> {
fn begin_frame(&mut self, data_index: usize, phases: &mut PhaseList) {
let frame_data = &mut self.frame_data[data_index];
let mut render_pass = self.render_pass.write().unwrap();
render_pass.begin_frame(frame_data, phases)
}
fn render_pre(&self, phase: PrePhase, data_index: usize, cmds: &mut gpu::RenderBundleEncoder) {
let frame_data = &self.frame_data[data_index];
let render_pass = self.render_pass.read().unwrap();
render_pass.render_pre(phase, frame_data, cmds)
}
fn render_viewport(
&self,
phase: ViewportPhase,
data_index: usize,
viewport: &ViewportData,
cmds: &mut gpu::RenderBundleEncoder,
) {
let frame_data = &self.frame_data[data_index];
let render_pass = self.render_pass.read().unwrap();
render_pass.render_viewport(phase, frame_data, viewport, cmds)
}
}
/// Mock GPU API (like Vulkan, WebGPU, or OpenGL) types for prototyping.
pub mod gpu {
/// Thread-safe GPU command recorder that's later executed in a command buffer.

122
src/pass.rs Normal file
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@ -0,0 +1,122 @@
//! Render pass data structures and interfaces.
use crate::gpu;
use crate::phase::*;
use std::sync::{Arc, RwLock};
/// Viewport data shared by all passes, once the [ViewportPhase] group is
/// entered.
pub struct ViewportData;
/// The render pass interface trait.
///
/// Render passes are persistent structures that share GPU resources, user data,
/// and more across both phases and frames.
///
/// Rendering functions record their GPU commands using the [gpu::RenderBundleEncoder]
/// passed to them.
pub trait RenderPass {
/// A structure that contains a pass's per-frame data.
type FrameData;
/// Sets up a new instance of [Self::FrameData].
///
/// Called when a render pass is added to [crate::Renderer].
fn create_frame_data(&mut self) -> Self::FrameData;
/// Initializes this frame's [Self::FrameData], and queries the pass for
/// which phases to execute.
///
/// This is the only opportunity the render pass has to mutate this frame's
/// data this frame, so all setup for future phases should be done here.
fn begin_frame(&mut self, data: &mut Self::FrameData, phases: &mut PhaseList);
/// Renders a phase in the [PrePhase] group.
fn render_pre(
&self,
phase: PrePhase,
data: &Self::FrameData,
cmds: &mut gpu::RenderBundleEncoder,
);
/// Renders a phase in the [ViewportPhase] group.
///
/// During these render phases, passes may have access to this frame's
/// [ViewportData].
fn render_viewport(
&self,
phase: ViewportPhase,
data: &Self::FrameData,
viewport: &ViewportData,
cmds: &mut gpu::RenderBundleEncoder,
);
}
/// The interface trait for [RenderPassBox], allowing use of a statically-sized
/// [Box] for storage.
///
/// Functions on this trait map one-to-one with [RenderPass], except that
/// frame data is passed by index and not by reference.
pub trait RenderPassBoxTrait {
fn begin_frame(&mut self, data_index: usize, phases: &mut PhaseList);
fn render_pre(&self, phase: PrePhase, data_index: usize, cmds: &mut gpu::RenderBundleEncoder);
fn render_viewport(
&self,
phase: ViewportPhase,
data_index: usize,
viewport: &ViewportData,
cmds: &mut gpu::RenderBundleEncoder,
);
}
/// A container for a reference-counted render pass instance and its frame data.
pub struct RenderPassBox<T: RenderPass> {
render_pass: Arc<RwLock<T>>,
frame_data: Vec<T::FrameData>,
}
impl<T: RenderPass> RenderPassBox<T> {
/// Creates a new boxed render pass.
///
/// Calls to [RenderPassBoxTrait] functions with frame indices greater
/// than or equal to `frame_num` are out-of-bounds and will panic.
pub fn new(render_pass: Arc<RwLock<T>>, frame_num: usize) -> Self {
let frame_data = {
let mut lock = render_pass.write().unwrap();
(0..frame_num).map(|_| lock.create_frame_data()).collect()
};
Self {
render_pass,
frame_data,
}
}
}
impl<T: RenderPass> RenderPassBoxTrait for RenderPassBox<T> {
fn begin_frame(&mut self, data_index: usize, phases: &mut PhaseList) {
let frame_data = &mut self.frame_data[data_index];
let mut render_pass = self.render_pass.write().unwrap();
render_pass.begin_frame(frame_data, phases)
}
fn render_pre(&self, phase: PrePhase, data_index: usize, cmds: &mut gpu::RenderBundleEncoder) {
let frame_data = &self.frame_data[data_index];
let render_pass = self.render_pass.read().unwrap();
render_pass.render_pre(phase, frame_data, cmds)
}
fn render_viewport(
&self,
phase: ViewportPhase,
data_index: usize,
viewport: &ViewportData,
cmds: &mut gpu::RenderBundleEncoder,
) {
let frame_data = &self.frame_data[data_index];
let render_pass = self.render_pass.read().unwrap();
render_pass.render_viewport(phase, frame_data, viewport, cmds)
}
}

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@ -1,4 +1,4 @@
//! Definitions and containers for rendering phase identifiers.
//! Definitions and containers for render phase identifiers.
//!
//! Rendering phases are organized into different groups, which represent
//! different kinds of external data becoming available as the frame progresses.