Editor winit + wgpu rendering hello world

This commit is contained in:
mars 2022-05-14 17:28:37 -06:00
parent 5b7f621b2a
commit a7a4fc82ac
2 changed files with 128 additions and 2 deletions

View File

@ -5,3 +5,7 @@ edition = "2021"
[dependencies]
cyborg = { path = "../" }
egui = "0.17.0"
egui-winit = "0.17.0"
egui_wgpu_backend = "0.17.0"
pollster = "0.2"

View File

@ -1,3 +1,125 @@
fn main() {
println!("Hello, world!");
use egui_wgpu_backend::wgpu;
use egui_winit::winit::{
self,
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
async fn get_device(
window: &winit::window::Window,
) -> (
wgpu::Device,
wgpu::Queue,
wgpu::Surface,
wgpu::SurfaceConfiguration,
) {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
let surface = unsafe { instance.create_surface(window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::LowPower,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
features: wgpu::Features::empty(),
limits: wgpu::Limits::default(),
label: None,
},
None,
)
.await
.unwrap();
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface.get_preferred_format(&adapter).unwrap(),
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Mailbox,
};
surface.configure(&device, &config);
(device, queue, surface, config)
}
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("Cyborg Editor")
.build(&event_loop)
.unwrap();
let mut egui_state = egui_winit::State::new(4096, &window);
let egui_ctx = egui::Context::default();
let (device, queue, surface, surface_config) = pollster::block_on(get_device(&window));
let mut egui_rp = egui_wgpu_backend::RenderPass::new(&device, surface_config.format, 1);
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
println!("{:?}", event);
match event {
Event::WindowEvent { event, window_id } if window_id == window.id() => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
event => {
egui_state.on_event(&egui_ctx, &event);
}
},
Event::RedrawRequested(window_id) if window_id == window.id() => {
match surface.get_current_texture() {
// Err(wgpu::SurfaceError::Lost) => resize(),
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
Err(e) => eprintln!("Surface error: {:?}", e),
Ok(surface_texture) => {
let raw_input = egui_state.take_egui_input(&window);
let output = egui_ctx.run(raw_input, |ctx| {
egui::CentralPanel::default().show(ctx, |ui| {
ui.heading("Hello world!");
});
});
egui_state.handle_platform_output(
&window,
&egui_ctx,
output.platform_output,
);
let meshes = egui_ctx.tessellate(output.shapes);
let screen_desc = egui_wgpu_backend::ScreenDescriptor {
physical_width: surface_config.width,
physical_height: surface_config.height,
scale_factor: 1.0, // TODO ???
};
egui_rp.update_buffers(&device, &queue, &meshes, &screen_desc);
egui_rp
.add_textures(&device, &queue, &output.textures_delta)
.unwrap();
let output_view = surface_texture.texture.create_view(&Default::default());
let mut cmds = device.create_command_encoder(&Default::default());
egui_rp
.execute(&mut cmds, &output_view, &meshes, &screen_desc, None)
.unwrap();
queue.submit(std::iter::once(cmds.finish()));
surface_texture.present();
egui_rp.remove_textures(output.textures_delta).unwrap();
}
}
}
Event::MainEventsCleared => {
window.request_redraw();
}
_ => (),
}
});
}