Paint node kind label
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1fb7f03468
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@ -229,13 +229,16 @@ impl GraphLayout {
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let mut edges = Vec::new();
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let kind_font = egui::FontSelection::Style(egui::TextStyle::Heading);
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let kind_font = kind_font.resolve(ui.style());
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let kind_spacing = ui.style().spacing.item_spacing.y;
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let kind_color = ui.visuals().text_color();
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let label_font = egui::FontSelection::Style(egui::TextStyle::Body);
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let label_font = label_font.resolve(ui.style());
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let label_color = ui.visuals().text_color();
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for (node_index, node) in graph.nodes.iter() {
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let node_kind = &graph.node_kinds.kinds[node.kind];
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let mut node_pos = egui::pos2(node.pos.x, node.pos.y);
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if pointer.action == PointerAction::MovingNode(node_index) {
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@ -246,7 +249,22 @@ impl GraphLayout {
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let node_rect = egui::Rect::from_min_size(node_pos, node_size);
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layout.node_rects.insert(node_index, node_rect);
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let slot_top = node_pos.y + style.slot_spacing;
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let text = node_kind.title.to_string();
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let kind_font = kind_font.clone();
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let wrap_width = f32::MAX;
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let galley = ui.fonts().layout(text, kind_font, kind_color, wrap_width);
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let kind_height = galley.rect.height() + kind_spacing * 2.0;
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layout.texts.push(TextLayout {
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pos: egui::pos2(
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node_rect.center().x - galley.rect.center().x,
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node_pos.y + kind_height - galley.rect.height(),
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),
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galley,
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});
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let slot_top = node_pos.y + kind_height + style.slot_spacing;
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let slot_left = node_rect.left();
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let slot_right = node_rect.right();
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@ -267,7 +285,9 @@ impl GraphLayout {
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let galley = ui.fonts().layout(text, label_font, label_color, wrap_width);
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layout.texts.push(TextLayout {
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pos: egui::pos2(
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position.x - galley.rect.left() + style.slot_radius + style.slot_label_margin,
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position.x - galley.rect.left()
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+ style.slot_radius
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+ style.slot_label_margin,
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position.y - galley.rect.bottom() + style.slot_radius,
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),
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galley,
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@ -301,7 +321,10 @@ impl GraphLayout {
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let galley = ui.fonts().layout(text, label_font, label_color, wrap_width);
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layout.texts.push(TextLayout {
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pos: egui::pos2(
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position.x - galley.rect.right() - style.slot_radius - style.slot_label_margin,
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position.x
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- galley.rect.right()
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- style.slot_radius
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- style.slot_label_margin,
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position.y - galley.rect.bottom() + style.slot_radius,
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),
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galley,
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