Organize viking room model

This commit is contained in:
marceline-cramer 2022-02-12 01:30:23 -07:00
parent f3fff03aff
commit b108e7f80f
3 changed files with 2 additions and 2 deletions

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Before

Width:  |  Height:  |  Size: 940 KiB

After

Width:  |  Height:  |  Size: 940 KiB

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@ -22,7 +22,7 @@ use scene::*;
fn load_model(ren: &mut Renderer) -> (MeshHandle, MaterialHandle) {
use tobj::*;
let model_data = include_bytes!("viking_room.obj").to_vec();
let model_data = include_bytes!("assets/viking_room/model.obj").to_vec();
let model_data = &mut model_data.as_slice();
let load_options = LoadOptions {
@ -60,7 +60,7 @@ fn load_model(ren: &mut Renderer) -> (MeshHandle, MaterialHandle) {
let mesh_data = MeshData { vertices, indices };
let mesh_handle = ren.mesh_pool.allocate(&ren.device, &mesh_data);
let albedo_data = include_bytes!("viking_room.png");
let albedo_data = include_bytes!("assets/viking_room/albedo.png");
let albedo = image::load_from_memory(albedo_data).unwrap();
use image::GenericImageView;