Shader includes

This commit is contained in:
marceline-cramer 2022-02-23 04:04:40 -07:00
parent ed55efbe8d
commit cccc62e5a8
9 changed files with 346 additions and 329 deletions

198
Cargo.lock generated
View File

@ -42,9 +42,9 @@ dependencies = [
[[package]]
name = "autocfg"
version = "1.0.1"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cdb031dd78e28731d87d56cc8ffef4a8f36ca26c38fe2de700543e627f8a464a"
checksum = "d468802bab17cbc0cc575e9b053f41e72aa36bfa6b7f55e3529ffa43161b97fa"
[[package]]
name = "base64"
@ -129,9 +129,9 @@ dependencies = [
[[package]]
name = "cc"
version = "1.0.72"
version = "1.0.73"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "22a9137b95ea06864e018375b72adfb7db6e6f68cfc8df5a04d00288050485ee"
checksum = "2fff2a6927b3bb87f9595d67196a70493f627687a71d87a0d692242c33f58c11"
[[package]]
name = "cfg-if"
@ -160,7 +160,7 @@ dependencies = [
"bitflags",
"block",
"cocoa-foundation",
"core-foundation 0.9.2",
"core-foundation 0.9.3",
"core-graphics 0.22.3",
"foreign-types",
"libc",
@ -175,7 +175,7 @@ checksum = "7ade49b65d560ca58c403a479bb396592b155c0185eada742ee323d1d68d6318"
dependencies = [
"bitflags",
"block",
"core-foundation 0.9.2",
"core-foundation 0.9.3",
"core-graphics-types",
"foreign-types",
"libc",
@ -216,9 +216,9 @@ dependencies = [
[[package]]
name = "core-foundation"
version = "0.9.2"
version = "0.9.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6888e10551bb93e424d8df1d07f1a8b4fceb0001a3a4b048bfc47554946f47b3"
checksum = "194a7a9e6de53fa55116934067c844d9d749312f75c6f6d0980e8c252f8c2146"
dependencies = [
"core-foundation-sys 0.8.3",
"libc",
@ -255,7 +255,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2581bbab3b8ffc6fcbd550bf46c355135d16e9ff2a6ea032ad6b9bf1d7efe4fb"
dependencies = [
"bitflags",
"core-foundation 0.9.2",
"core-foundation 0.9.3",
"core-graphics-types",
"foreign-types",
"libc",
@ -268,7 +268,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3a68b68b3446082644c91ac778bf50cd4104bfb002b5a6a7c44cca5a2c70788b"
dependencies = [
"bitflags",
"core-foundation 0.9.2",
"core-foundation 0.9.3",
"foreign-types",
"libc",
]
@ -288,9 +288,9 @@ dependencies = [
[[package]]
name = "crc32fast"
version = "1.3.1"
version = "1.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a2209c310e29876f7f0b2721e7e26b84aff178aa3da5d091f9bfbf47669e60e3"
checksum = "b540bd8bc810d3885c6ea91e2018302f68baba2129ab3e88f32389ee9370880d"
dependencies = [
"cfg-if 1.0.0",
]
@ -318,9 +318,9 @@ dependencies = [
[[package]]
name = "crossbeam-epoch"
version = "0.9.6"
version = "0.9.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "97242a70df9b89a65d0b6df3c4bf5b9ce03c5b7309019777fbde37e7537f8762"
checksum = "c00d6d2ea26e8b151d99093005cb442fb9a37aeaca582a03ec70946f49ab5ed9"
dependencies = [
"cfg-if 1.0.0",
"crossbeam-utils",
@ -331,9 +331,9 @@ dependencies = [
[[package]]
name = "crossbeam-utils"
version = "0.8.6"
version = "0.8.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cfcae03edb34f947e64acdb1c33ec169824e20657e9ecb61cef6c8c74dcb8120"
checksum = "b5e5bed1f1c269533fa816a0a5492b3545209a205ca1a54842be180eb63a16a6"
dependencies = [
"cfg-if 1.0.0",
"lazy_static",
@ -352,7 +352,8 @@ dependencies = [
"bytemuck",
"glam",
"gltf",
"image 0.24.0",
"image 0.24.1",
"naga",
"pollster",
"slab",
"tobj",
@ -416,15 +417,6 @@ dependencies = [
"byteorder",
]
[[package]]
name = "deflate"
version = "0.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5f95bf05dffba6e6cce8dfbb30def788154949ccd9aed761b472119c21e01c70"
dependencies = [
"adler32",
]
[[package]]
name = "deflate"
version = "1.0.0"
@ -461,70 +453,6 @@ version = "1.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e78d4f1cc4ae33bbfc157ed5d5a5ef3bc29227303d595861deb238fcec4e9457"
[[package]]
name = "encoding"
version = "0.2.33"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6b0d943856b990d12d3b55b359144ff341533e516d94098b1d3fc1ac666d36ec"
dependencies = [
"encoding-index-japanese",
"encoding-index-korean",
"encoding-index-simpchinese",
"encoding-index-singlebyte",
"encoding-index-tradchinese",
]
[[package]]
name = "encoding-index-japanese"
version = "1.20141219.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "04e8b2ff42e9a05335dbf8b5c6f7567e5591d0d916ccef4e0b1710d32a0d0c91"
dependencies = [
"encoding_index_tests",
]
[[package]]
name = "encoding-index-korean"
version = "1.20141219.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4dc33fb8e6bcba213fe2f14275f0963fd16f0a02c878e3095ecfdf5bee529d81"
dependencies = [
"encoding_index_tests",
]
[[package]]
name = "encoding-index-simpchinese"
version = "1.20141219.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d87a7194909b9118fc707194baa434a4e3b0fb6a5a757c73c3adb07aa25031f7"
dependencies = [
"encoding_index_tests",
]
[[package]]
name = "encoding-index-singlebyte"
version = "1.20141219.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3351d5acffb224af9ca265f435b859c7c01537c0849754d3db3fdf2bfe2ae84a"
dependencies = [
"encoding_index_tests",
]
[[package]]
name = "encoding-index-tradchinese"
version = "1.20141219.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fd0e20d5688ce3cab59eb3ef3a2083a5c77bf496cb798dc6fcdb75f323890c18"
dependencies = [
"encoding_index_tests",
]
[[package]]
name = "encoding_index_tests"
version = "0.1.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a246d82be1c9d791c5dfde9a2bd045fc3cbba3fa2b11ad558f27d01712f00569"
[[package]]
name = "exr"
version = "1.4.1"
@ -555,9 +483,9 @@ dependencies = [
[[package]]
name = "flume"
version = "0.10.10"
version = "0.10.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5d04dafd11240188e146b6f6476a898004cace3be31d4ec5e08e216bf4947ac0"
checksum = "0b279436a715a9de95dcd26b151db590a71961cc06e54918b24fe0dd5b7d3fc4"
dependencies = [
"futures-core",
"futures-sink",
@ -589,15 +517,15 @@ checksum = "00b0228411908ca8685dba7fc2cdd70ec9990a6e753e89b6ac91a84c40fbaf4b"
[[package]]
name = "futures-core"
version = "0.3.19"
version = "0.3.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d0c8ff0461b82559810cdccfde3215c3f373807f5e5232b71479bff7bb2583d7"
checksum = "0c09fd04b7e4073ac7156a9539b57a484a8ea920f79c7c675d05d289ab6110d3"
[[package]]
name = "futures-sink"
version = "0.3.19"
version = "0.3.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e3055baccb68d74ff6480350f8d6eb8fcfa3aa11bdc1a1ae3afdd0514617d508"
checksum = "21163e139fa306126e6eedaf49ecdb4588f939600f0b1e770f4205ee4b7fa868"
[[package]]
name = "fxhash"
@ -610,9 +538,9 @@ dependencies = [
[[package]]
name = "getrandom"
version = "0.2.4"
version = "0.2.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "418d37c8b1d42553c93648be529cb70f920d3baf8ef469b74b9638df426e0b4c"
checksum = "d39cd93900197114fa1fcb7ae84ca742095eed9442088988ae74fa744e930e77"
dependencies = [
"cfg-if 1.0.0",
"js-sys",
@ -779,20 +707,20 @@ dependencies = [
[[package]]
name = "image"
version = "0.24.0"
version = "0.24.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e94ac3d41f882c624a82d7945952032388488681f45f9d4077999a6c85688d61"
checksum = "db207d030ae38f1eb6f240d5a1c1c88ff422aa005d10f8c6c6fc5e75286ab30e"
dependencies = [
"bytemuck",
"byteorder",
"color_quant",
"exr",
"gif",
"jpeg-decoder 0.2.1",
"jpeg-decoder 0.2.2",
"num-iter",
"num-rational 0.4.0",
"num-traits",
"png 0.17.2",
"png 0.17.3",
"scoped_threadpool",
"tiff",
]
@ -805,6 +733,7 @@ checksum = "282a6247722caba404c065016bbfa522806e51714c34f5dfc3e4a3a46fcb4223"
dependencies = [
"autocfg",
"hashbrown",
"serde",
]
[[package]]
@ -860,9 +789,9 @@ checksum = "229d53d58899083193af11e15917b5640cd40b29ff475a1fe4ef725deb02d0f2"
[[package]]
name = "jpeg-decoder"
version = "0.2.1"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fbcf0244f6597be39ab8d9203f574cafb529ae8c698afa2182f7b3c3205a4a9c"
checksum = "105fb082d64e2100074587f59a74231f771750c664af903f1f9f76c9dedfc6f1"
dependencies = [
"rayon",
]
@ -900,9 +829,9 @@ checksum = "7efd1d698db0759e6ef11a7cd44407407399a910c774dd804c64c032da7826ff"
[[package]]
name = "libc"
version = "0.2.116"
version = "0.2.119"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "565dbd88872dbe4cc8a46e527f26483c1d1f7afa6b884a3bd6cd893d4f98da74"
checksum = "1bf2e165bb3457c8e098ea76f3e3bc9db55f87aa90d52d0e6be741470916aaa4"
[[package]]
name = "libloading"
@ -1004,6 +933,15 @@ dependencies = [
"autocfg",
]
[[package]]
name = "miniz_oxide"
version = "0.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d2b29bd4bc3f33391105ebee3589c19197c4271e3e5a9ec9bfe8127eeff8f082"
dependencies = [
"adler",
]
[[package]]
name = "mio"
version = "0.8.0"
@ -1039,7 +977,9 @@ dependencies = [
"indexmap",
"log",
"num-traits",
"pp-rs",
"rustc-hash",
"serde",
"spirv",
"thiserror",
]
@ -1067,15 +1007,22 @@ dependencies = [
]
[[package]]
name = "ndk-glue"
version = "0.5.0"
name = "ndk-context"
version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fc291b8de2095cba8dab7cf381bf582ff4c17a09acf854c32e46545b08085d28"
checksum = "4e3c5cc68637e21fe8f077f6a1c9e0b9ca495bb74895226b476310f613325884"
[[package]]
name = "ndk-glue"
version = "0.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a1c68f70683c5fc9a747a383744206cd371741b2f0b31781ab6770487ec572e2"
dependencies = [
"lazy_static",
"libc",
"log",
"ndk",
"ndk-context",
"ndk-macro",
"ndk-sys",
]
@ -1125,9 +1072,9 @@ dependencies = [
[[package]]
name = "ntapi"
version = "0.3.6"
version = "0.3.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f6bb902e437b6d86e03cce10a7e2af662292c5dfef23b65899ea3ac9354ad44"
checksum = "c28774a7fd2fbb4f0babd8237ce554b73af68021b5f695a3cebd6c59bac0980f"
dependencies = [
"winapi",
]
@ -1311,15 +1258,14 @@ dependencies = [
[[package]]
name = "png"
version = "0.17.2"
version = "0.17.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c845088517daa61e8a57eee40309347cea13f273694d1385c553e7a57127763b"
checksum = "8e8f1882177b17c98ec33a51f5910ecbf4db92ca0def706781a1f8d0c661f393"
dependencies = [
"bitflags",
"crc32fast",
"deflate 0.9.1",
"encoding",
"miniz_oxide 0.4.4",
"deflate 1.0.0",
"miniz_oxide 0.5.1",
]
[[package]]
@ -1329,10 +1275,19 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5da3b0203fd7ee5720aa0b5e790b591aa5d3f41c3ed2c34a3a393382198af2f7"
[[package]]
name = "proc-macro-crate"
version = "1.1.0"
name = "pp-rs"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1ebace6889caf889b4d3f76becee12e90353f2b8c7d875534a71e5742f8f6f83"
checksum = "bb458bb7f6e250e6eb79d5026badc10a3ebb8f9a15d1fff0f13d17c71f4d6dee"
dependencies = [
"unicode-xid",
]
[[package]]
name = "proc-macro-crate"
version = "1.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9dada8c9981fcf32929c3c0f0cd796a9284aca335565227ed88c83babb1d43dc"
dependencies = [
"thiserror",
"toml",
@ -1452,6 +1407,9 @@ name = "serde"
version = "1.0.136"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ce31e24b01e1e524df96f1c2fdd054405f8d7376249a5110886fb4b658484789"
dependencies = [
"serde_derive",
]
[[package]]
name = "serde_derive"
@ -1927,7 +1885,7 @@ checksum = "9b43cc931d58b99461188607efd7acb2a093e65fc621f54cad78517a6063e73a"
dependencies = [
"bitflags",
"cocoa",
"core-foundation 0.9.2",
"core-foundation 0.9.3",
"core-graphics 0.22.3",
"core-video-sys",
"dispatch",

View File

@ -13,3 +13,4 @@ slab = "0.4"
tobj = "3.0"
wgpu = "0.12"
winit = "0.26"
naga = { version = "0.8.5", features = ["wgsl-in", "glsl-in", "wgsl-out", "serialize", "deserialize"] }

View File

@ -12,6 +12,7 @@ mod model;
mod pool;
mod renderer;
mod scene;
mod shader;
use camera::*;
use model::*;

View File

@ -3,9 +3,11 @@ use super::commands::{Command, CommandSet};
use super::mesh::{MeshData, Vertex};
use super::pool::*;
use super::scene::{PointLight, Scene};
use super::shader::{parse_wgsl, generate_wgsl, add_includes};
use crate::handle::*;
use crate::model::OnLoad;
use wgpu::util::DeviceExt;
use std::fs::{File, read_to_string};
pub struct Renderer {
pub device: wgpu::Device,
@ -140,10 +142,21 @@ impl Renderer {
push_constant_ranges: &[],
});
// Generate a shader and preprocess it
let mut source = read_to_string("src/shader.wgsl").unwrap();
source = add_includes(&source);
// Parse the WGSL into a usable module
let module = parse_wgsl(&source);
// Generate a valid WGSL string from the module
let gen_wgsl = generate_wgsl(&module);
let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
label: Some("shader.wgsl"),
source: wgpu::ShaderSource::Wgsl(
std::fs::read_to_string("src/shader.wgsl").unwrap().into(),
std::borrow::Cow::Owned(gen_wgsl),
),
});

70
src/shader.rs Normal file
View File

@ -0,0 +1,70 @@
use std::fs::{File, read_to_string};
pub fn parse_wgsl(source: &String) -> naga::Module {
// Create Parser
let mut parser = naga::front::wgsl::Parser::new();
// Create empty Module
let mut module = naga::Module::default();
// Attempt to parse the source code
let module_result = parser.parse(source.as_str());
match module_result {
Ok(in_mod) => {
//println!("{:?}", in_mod);
module = in_mod;
},
Err(error) => { println!("Parsing error:\n{}", error) }
}
// Return the Module
module
}
pub fn generate_wgsl(module: &naga::Module) -> String {
// Create options for the Writer
let wgsl_flags = naga::back::wgsl::WriterFlags::empty();
// Create a string buffer for the Writer to use
let mut wgsl_buffer = String::new();
// Create validator (to check if module is OK)
let mut validator = naga::valid::Validator::new(naga::valid::ValidationFlags::empty(), naga::valid::Capabilities::empty());
// Get ModuleInfo (produced by a syntax validator)
let module_info = validator.validate(&module).unwrap();
// Create the Writer itself
let mut wgsl_writer = naga::back::wgsl::Writer::new(&mut wgsl_buffer, wgsl_flags);
// Attempt to write
wgsl_writer.write(&module, &module_info).expect("wgsl write failed");
wgsl_buffer
}
pub fn add_includes(source: &String) -> String {
let mut combined = String::new();
let source_lines = source.lines();
for line in source_lines {
// Get a vector of the words in the line
let mut words: Vec<&str> = line.split(" ").collect();
// Check if this is an include statement
if words[0] == "#include" {
// Get the rest of the line
words.remove(0);
let file_path: String = words.join(" ");
// Get the code from the included file
let included = read_to_string(file_path).unwrap();
combined = format!("{}\n{}", combined, included);
} else {
combined = format!("{}\n{}", combined, line);
}
}
combined
}

View File

@ -1,208 +1,67 @@
struct CameraUniform {
eye: vec4<f32>;
vp: mat4x4<f32>;
};
struct MeshInstance {
transform: mat4x4<f32>;
};
struct MeshData {
instances: array<MeshInstance>;
};
struct PointLight {
center: vec4<f32>;
intensity: vec4<f32>;
};
struct PointLightData {
num: i32;
lights: array<PointLight>;
};
struct VertexInput {
[[location(0)]] position: vec3<f32>;
[[location(1)]] normal: vec3<f32>;
[[location(2)]] tex_coords: vec2<f32>;
};
struct VertexOutput {
[[builtin(position)]] clip_position: vec4<f32>;
[[location(0)]] position: vec3<f32>;
[[location(1)]] normal: vec3<f32>;
[[location(2)]] tex_coords: vec2<f32>;
};
[[group(0), binding(0)]]
var<uniform> camera: CameraUniform;
[[group(0), binding(1)]]
var<storage,read> point_lights: PointLightData;
[[group(1), binding(0)]]
var<storage,read> meshes: MeshData;
[[group(2), binding(0)]] var m_sampler: sampler;
[[group(2), binding(1)]] var m_albedo: texture_2d<f32>;
[[group(2), binding(2)]] var m_metallic_roughness: texture_2d<f32>;
let PI: f32 = 3.141592;
fn D_GGX(NoH: f32, roughness: f32) -> f32 {
let a = roughness * roughness;
let a2 = a * a;
let NoH2 = NoH * NoH;
let f = NoH * (a2 - 1.0) + 1.0;
return a2 / (PI * f * f);
}
fn g1(NoV: f32, roughness: f32, k: f32) -> f32 {
let denom = NoV * (1.0 - k) + k;
return NoV / denom;
}
fn G_SmithGGXCorrelated(NoV: f32, NoL: f32, roughness: f32) -> f32 {
let r = roughness + 1.0;
let k = (r * r) / 8.0;
let g1l = g1(NoV, roughness, k);
let g1v = g1(NoL, roughness, k);
return g1l * g1v;
}
fn F_Schlick(u: f32, f0: vec3<f32>) -> vec3<f32> {
let f = pow(1.0 - u, 5.0);
return f + f0 * (1.0 - f);
}
fn BRDF(
l: vec3<f32>, // normalized light direction
n: vec3<f32>, // normalized surface normal
v: vec3<f32>, // normalized view direction
albedo: vec3<f32>, // surface albedo
metallic: f32, // surface metallic
roughness: f32, // surface roughness
) -> vec3<f32> {
let h = normalize(v + l);
let NoL = max(dot(n, l), 0.0);
let NoV = max(dot(n, v), 0.0);
let NoH = max(dot(n, h), 0.0);
let LoH = max(dot(l, h), 0.0);
// calculate reflectance at surface incidence
let f0 = mix(vec3<f32>(0.04), albedo, metallic);
// specular BRDF
let D = D_GGX(NoH, roughness);
let G = G_SmithGGXCorrelated(NoV, NoL, roughness);
let F = F_Schlick(LoH, f0);
let numerator = (D * G) * F;
let denominator = 4.0 * NoV * NoL;
let Fr = numerator / max(denominator, 0.01);
// diffuse BRDF
let diffuse_fresnel =
(vec3<f32>(1.0) - F_Schlick(NoL, f0)) *
(vec3<f32>(1.0) - F_Schlick(NoV, f0));
let lambertian = albedo / PI;
let Fd = diffuse_fresnel * lambertian;
// TODO multiple scattering
return (Fr + Fd) * NoL;
}
fn sample_ibl_fake(
n_color: vec3<f32>,
s_color: vec3<f32>,
gradient: f32,
coords: vec3<f32>,
) -> vec3<f32> {
let blend = coords.y / gradient + 0.5;
return mix(s_color, n_color, clamp(blend, 0.0, 1.0));
}
fn F_Schlick_Roughness(cos_theta: f32, f0: vec3<f32>, roughness: f32) -> vec3<f32> {
return f0 + (max(vec3<f32>(1.0 - roughness), f0) - f0) * pow(clamp(1.0 - cos_theta, 0.0, 1.0), 5.0);
}
let N_COLOR = vec3<f32>(0.7, 0.0, 1.0);
let S_COLOR = vec3<f32>(0.1, 0.1, 0.1);
let IBL_G = 1.0;
fn fake_ibl(
n: vec3<f32>, // normalized surface normal
v: vec3<f32>, // normalized view direction
albedo: vec3<f32>, // surface albedo
metallic: f32, // surface metallic
roughness: f32, // surface roughness
) -> vec3<f32> {
// calculate reflectance at surface incidence
let f0 = mix(vec3<f32>(0.04), albedo, metallic);
let kS = F_Schlick_Roughness(max(dot(n, v), 0.0), f0, roughness);
let kD = 1.0 - kS;
let diffuse = sample_ibl_fake(N_COLOR, S_COLOR, IBL_G, n);
let R = normalize(reflect(-v, n));
let specular = sample_ibl_fake(N_COLOR, S_COLOR, IBL_G, R);
let received = kD * diffuse + kS * specular;
return received * albedo;
}
[[stage(vertex)]]
fn vs_main(
[[builtin(instance_index)]] mesh_idx: u32,
vertex: VertexInput,
) -> VertexOutput {
let transform = meshes.instances[mesh_idx].transform;
let world_pos = transform * vec4<f32>(vertex.position, 1.0);
let world_normal = transform * vec4<f32>(vertex.normal, 0.0);
var out: VertexOutput;
out.clip_position = camera.vp * world_pos;
out.position = world_pos.xyz;
out.normal = world_normal.xyz;
out.tex_coords = vertex.tex_coords;
return out;
}
[[stage(fragment)]]
fn fs_main(
frag: VertexOutput,
) -> [[location(0)]] vec4<f32> {
let albedo = textureSample(m_albedo, m_sampler, frag.tex_coords).rgb;
let normal = normalize(frag.normal);
let view = normalize(camera.eye.xyz - frag.position);
let metallic_roughness = textureSample(m_metallic_roughness, m_sampler, frag.tex_coords).bg;
let metallic = metallic_roughness.x;
let roughness = metallic_roughness.y;
var lum = vec3<f32>(0.0);
for(var i = 0; i < 4; i = i + 1) {
let light = point_lights.lights[i];
let light_position = light.center.xyz - frag.position;
let light_intensity = light.intensity.rgb;
let light_direction = normalize(light_position);
let radiance = light_intensity / dot(light_position, light_position);
let reflected = BRDF(
light_direction, normal, view,
albedo, metallic, roughness
);
lum = lum + (radiance * reflected);
}
lum = lum + fake_ibl(normal, view, albedo, metallic, roughness);
let tone_mapped = lum / (lum + 1.0);
return vec4<f32>(tone_mapped, 1.0);
}
#include src/shaders/basic_structs.wgsl
#include src/shaders/basic_pbr.wgsl
#include src/shaders/tri_sampler.wgsl
[[group(0), binding(0)]]
var<uniform> camera: CameraUniform;
[[group(0), binding(1)]]
var<storage,read> point_lights: PointLightData;
[[group(1), binding(0)]]
var<storage,read> meshes: MeshData;
[[group(2), binding(0)]] var m_sampler: sampler;
[[group(2), binding(1)]] var m_albedo: texture_2d<f32>;
[[group(2), binding(2)]] var m_metallic_roughness: texture_2d<f32>;
[[stage(vertex)]]
fn vs_main(
[[builtin(instance_index)]] mesh_idx: u32,
vertex: VertexInput,
) -> VertexOutput {
let transform = meshes.instances[mesh_idx].transform;
let world_pos = transform * vec4<f32>(vertex.position, 1.0);
let world_normal = transform * vec4<f32>(vertex.normal, 0.0);
var out: VertexOutput;
out.clip_position = camera.vp * world_pos;
out.position = world_pos.xyz;
out.normal = world_normal.xyz;
out.tex_coords = vertex.tex_coords;
return out;
}
[[stage(fragment)]]
fn fs_main(
frag: VertexOutput,
) -> [[location(0)]] vec4<f32> {
let normal = normalize(frag.normal);
let view = normalize(camera.eye.xyz - frag.position);
let albedo = textureSample(m_albedo, m_sampler, frag.tex_coords).xyz;
// let albedo = TriSampler(m_albedo, m_sampler, frag.position, normal, 10.0);
let metallic_roughness = textureSample(m_metallic_roughness, m_sampler, frag.tex_coords).bg;
let metallic = metallic_roughness.x;
let roughness = metallic_roughness.y;
var lum = vec3<f32>(0.0);
for(var i = 0; i < 4; i = i + 1) {
let light = point_lights.lights[i];
let light_position = light.center.xyz - frag.position;
let light_intensity = light.intensity.rgb;
let light_direction = normalize(light_position);
let radiance = light_intensity / dot(light_position, light_position);
let reflected = BRDF(
light_direction, normal, view,
albedo, metallic, roughness
);
lum = lum + (radiance * reflected);
}
return vec4<f32>(lum, 1.0);
}

View File

@ -0,0 +1,68 @@
let PI: f32 = 3.141592;
fn D_GGX(NoH: f32, roughness: f32) -> f32 {
let a = roughness * roughness;
let a2 = a * a;
let NoH2 = NoH * NoH;
let f = NoH * (a2 - 1.0) + 1.0;
return a2 / (PI * f * f);
}
fn g1(NoV: f32, roughness: f32, k: f32) -> f32 {
let denom = NoV * (1.0 - k) + k;
return NoV / denom;
}
fn G_SmithGGXCorrelated(NoV: f32, NoL: f32, roughness: f32) -> f32 {
let r = roughness + 1.0;
let k = (r * r) / 8.0;
let g1l = g1(NoV, roughness, k);
let g1v = g1(NoL, roughness, k);
return g1l * g1v;
}
fn F_Schlick(u: f32, f0: vec3<f32>) -> vec3<f32> {
let f = pow(1.0 - u, 5.0);
return f + f0 * (1.0 - f);
}
fn BRDF(
l: vec3<f32>, // normalized light direction
n: vec3<f32>, // normalized surface normal
v: vec3<f32>, // normalized view direction
albedo: vec3<f32>, // surface albedo
metallic: f32, // surface metallic
roughness: f32, // surface roughness
) -> vec3<f32> {
let h = normalize(v + l);
let NoL = max(dot(n, l), 0.0);
let NoV = max(dot(n, v), 0.0);
let NoH = max(dot(n, h), 0.0);
let LoH = max(dot(l, h), 0.0);
// calculate reflectance at surface incidence
let f0 = mix(vec3<f32>(0.04), albedo, metallic);
// specular BRDF
let D = D_GGX(NoH, roughness);
let G = G_SmithGGXCorrelated(NoV, NoL, roughness);
let F = F_Schlick(LoH, f0);
let numerator = (D * G) * F;
let denominator = 4.0 * NoV * NoL;
let Fr = numerator / max(denominator, 0.01);
// diffuse BRDF
let diffuse_fresnel =
(vec3<f32>(1.0) - F_Schlick(NoL, f0)) *
(vec3<f32>(1.0) - F_Schlick(NoV, f0));
let lambertian = albedo / PI;
let Fd = diffuse_fresnel * lambertian;
// TODO multiple scattering
return (Fr + Fd) * NoL;
}

View File

@ -0,0 +1,35 @@
struct CameraUniform {
eye: vec4<f32>;
vp: mat4x4<f32>;
};
struct MeshInstance {
transform: mat4x4<f32>;
};
struct MeshData {
instances: array<MeshInstance>;
};
struct PointLight {
center: vec4<f32>;
intensity: vec4<f32>;
};
struct PointLightData {
num: i32;
lights: array<PointLight>;
};
struct VertexInput {
[[location(0)]] position: vec3<f32>;
[[location(1)]] normal: vec3<f32>;
[[location(2)]] tex_coords: vec2<f32>;
};
struct VertexOutput {
[[builtin(position)]] clip_position: vec4<f32>;
[[location(0)]] position: vec3<f32>;
[[location(1)]] normal: vec3<f32>;
[[location(2)]] tex_coords: vec2<f32>;
};

View File

@ -0,0 +1,12 @@
// Triplanar mapping sampler
fn TriSampler(tex: texture_2d<f32>, tex_sampler: sampler, position: vec3<f32>, normal: vec3<f32>, sharpness: f32) -> vec3<f32> {
let uv_x = position.yz;
let uv_y = position.xz;
let uv_z = position.xy;
let tri_mask: vec3<f32> = normalize(pow(abs(normal), vec3<f32>(sharpness)));
let sample_x = textureSample(tex, tex_sampler, uv_x).rgb;
let sample_y = textureSample(tex, tex_sampler, uv_y).rgb;
let sample_z = textureSample(tex, tex_sampler, uv_z).rgb;
return (sample_x * tri_mask.x) + (sample_y * tri_mask.y) + (sample_z * tri_mask.z);
}