Initial commit
commit
dbad5cebd3
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/target
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Cargo.lock
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[package]
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name = "cyborg"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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strum = { version = "0.24", features = ["derive"] }
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//! Cyborg is a high-performance, modern, experimental rendering engine written
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//! in Rust.
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use std::collections::HashMap;
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use std::sync::{Arc, RwLock};
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use strum::IntoEnumIterator;
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#[derive(Copy, Clone, Debug, Hash, Eq, Ord, PartialEq, PartialOrd, strum::EnumIter)]
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pub enum PrePhase {}
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#[derive(Copy, Clone, Debug, Hash, Eq, Ord, PartialEq, PartialOrd, strum::EnumIter)]
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pub enum ViewportPhase {}
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#[derive(Debug, Default)]
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pub struct PhaseList {
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pub pre: Vec<PrePhase>,
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pub viewport: Vec<ViewportPhase>,
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}
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impl PhaseList {
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pub fn clear(&mut self) {
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self.pre.clear();
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self.viewport.clear();
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}
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}
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#[derive(Debug, Default)]
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pub struct PhaseMultiMap<T> {
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pub pre: HashMap<PrePhase, Vec<T>>,
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pub viewport: HashMap<ViewportPhase, Vec<T>>,
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}
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impl<T: Copy + PartialEq> PhaseMultiMap<T> {
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pub fn insert_multi(&mut self, keys: &PhaseList, val: T) {
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for pre in keys.pre.iter() {
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Self::insert(&mut self.pre, pre, val);
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}
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for viewport in keys.viewport.iter() {
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Self::insert(&mut self.viewport, viewport, val);
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}
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}
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pub fn iter_pre<'a>(&'a self, phase: &'a PrePhase) -> std::slice::Iter<'a, T> {
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Self::iter(&self.pre, phase)
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}
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pub fn iter_viewport<'a>(&'a self, phase: &'a ViewportPhase) -> std::slice::Iter<'a, T> {
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Self::iter(&self.viewport, phase)
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}
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fn insert<K>(map: &mut HashMap<K, Vec<T>>, key: &K, val: T)
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where
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K: std::hash::Hash + Eq + Copy,
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{
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if let Some(existing) = map.get_mut(key) {
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if !existing.contains(&val) {
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existing.push(val);
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}
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} else {
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map.insert(*key, vec![val]);
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}
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}
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fn iter<'a, K>(map: &'a HashMap<K, Vec<T>>, key: &'a K) -> std::slice::Iter<'a, T>
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where
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K: std::hash::Hash + Eq + Copy,
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{
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if let Some(vals) = map.get(key) {
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vals.iter()
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} else {
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[].iter()
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}
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}
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}
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pub struct ViewportData;
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pub trait FrameData {}
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pub trait RenderPass {
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type FrameData: FrameData;
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fn create_frame_data(&mut self) -> Self::FrameData;
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fn begin_frame(&mut self, data: &mut Self::FrameData, phases: &mut PhaseList);
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fn render_pre(
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&self,
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phase: PrePhase,
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data: &Self::FrameData,
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cmds: &mut gpu::RenderBundleEncoder,
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);
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fn render_viewport(
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&self,
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phase: ViewportPhase,
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data: &Self::FrameData,
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viewport: &ViewportData,
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cmds: &mut gpu::RenderBundleEncoder,
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);
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}
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pub struct Renderer {
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pub render_passes: Vec<Box<dyn RenderPassBoxTrait>>,
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}
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impl Renderer {
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pub fn render(&mut self) {
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let frame_index = 0;
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let mut phase_passes = PhaseMultiMap::<usize>::default();
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let mut phases_buf = PhaseList::default();
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for (pass_index, rp) in self.render_passes.iter_mut().enumerate() {
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phases_buf.clear();
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rp.begin_frame(frame_index, &mut phases_buf);
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phase_passes.insert_multi(&phases_buf, pass_index);
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}
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for phase in PrePhase::iter() {
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for pass_index in phase_passes.iter_pre(&phase) {
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let pass = &self.render_passes[*pass_index];
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let mut encoder = gpu::RenderBundleEncoder;
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pass.render_pre(phase, frame_index, &mut encoder);
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}
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}
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let viewport = ViewportData;
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for phase in ViewportPhase::iter() {
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for pass_index in phase_passes.iter_viewport(&phase) {
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let pass = &self.render_passes[*pass_index];
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let mut encoder = gpu::RenderBundleEncoder;
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pass.render_viewport(phase, frame_index, &viewport, &mut encoder);
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}
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}
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}
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}
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pub trait RenderPassBoxTrait {
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fn begin_frame(&mut self, data_index: usize, phases: &mut PhaseList);
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fn render_pre(&self, phase: PrePhase, data_index: usize, cmds: &mut gpu::RenderBundleEncoder);
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fn render_viewport(
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&self,
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phase: ViewportPhase,
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data_index: usize,
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viewport: &ViewportData,
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cmds: &mut gpu::RenderBundleEncoder,
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);
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}
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pub struct RenderPassBox<T: RenderPass> {
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render_pass: Arc<RwLock<T>>,
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frame_data: Vec<T::FrameData>,
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}
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impl<T: RenderPass> RenderPassBox<T> {
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pub fn new(render_pass: Arc<RwLock<T>>, frame_num: usize) -> Self {
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let frame_data = {
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let mut lock = render_pass.write().unwrap();
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(0..frame_num).map(|_| lock.create_frame_data()).collect()
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};
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Self {
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render_pass,
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frame_data,
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}
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}
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}
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impl<T: RenderPass> RenderPassBoxTrait for RenderPassBox<T> {
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fn begin_frame(&mut self, data_index: usize, phases: &mut PhaseList) {
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let frame_data = &mut self.frame_data[data_index];
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let mut render_pass = self.render_pass.write().unwrap();
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render_pass.begin_frame(frame_data, phases)
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}
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fn render_pre(&self, phase: PrePhase, data_index: usize, cmds: &mut gpu::RenderBundleEncoder) {
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let frame_data = &self.frame_data[data_index];
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let render_pass = self.render_pass.read().unwrap();
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render_pass.render_pre(phase, frame_data, cmds)
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}
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fn render_viewport(
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&self,
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phase: ViewportPhase,
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data_index: usize,
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viewport: &ViewportData,
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cmds: &mut gpu::RenderBundleEncoder,
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) {
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let frame_data = &self.frame_data[data_index];
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let render_pass = self.render_pass.read().unwrap();
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render_pass.render_viewport(phase, frame_data, viewport, cmds)
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}
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}
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/// Mock GPU API (like Vulkan, WebGPU, or OpenGL) types for prototyping.
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pub mod gpu {
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/// Thread-safe GPU command recorder that's later executed in a command buffer.
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///
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/// Also known as a:
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/// - RenderBundleEncoder in WebGPU
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/// - secondary command buffer in Vulkan
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pub struct RenderBundleEncoder;
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}
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