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@ -7,7 +7,7 @@
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> A repulsive reaper of all of human consciousness -- but mostly SIGGRAPH presentations.
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> H.R Giger's irreconcilable reality... if H.R. Giger was a computer programmer.
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Cyborg is a free-form rendering engine that we mash whatever we feel like into.
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Cyborg is an experimental, GPU-driven rendering engine using Rust and wgpu.
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It's a test bed for all sorts of modern rendering technology. Our goal is to take
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techniques and features from modern game engines and reimplement them on our own, for
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the sake of education, performance, and reusability. We wanna *make shit work.*
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@ -16,10 +16,9 @@ We also want to give artists a playground for generating all sorts of unique
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3D visuals -- custom shaders, procedurally generated meshes and textures,
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and a focus on *interesting* visuals.
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Realism is a non-goal!
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Make shrooms obsolete.
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Go wild.
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Modularity and reusability are important. We wanna be able to unplug certain
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Modularity and reusability are important. We want to be able to unplug certain
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parts of the rendering pipeline, upgrade them, fix them, document them, commit
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them, tag them, etc., then stick them back in in a different place to end up
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with a different resulting image.
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