Make README slightly more professional

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mars 2023-03-23 17:37:48 -04:00
parent 3f9683c4e3
commit f5f5ecb2e5
1 changed files with 2 additions and 3 deletions

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@ -7,7 +7,7 @@
> A repulsive reaper of all of human consciousness -- but mostly SIGGRAPH presentations.
> H.R Giger's irreconcilable reality... if H.R. Giger was a computer programmer.
Cyborg is a free-form rendering engine that we mash whatever we feel like into.
Cyborg is an experimental, GPU-driven rendering engine using Rust and wgpu.
It's a test bed for all sorts of modern rendering technology. Our goal is to take
techniques and features from modern game engines and reimplement them on our own, for
the sake of education, performance, and reusability. We wanna *make shit work.*
@ -16,10 +16,9 @@ We also want to give artists a playground for generating all sorts of unique
3D visuals -- custom shaders, procedurally generated meshes and textures,
and a focus on *interesting* visuals.
Realism is a non-goal!
Make shrooms obsolete.
Go wild.
Modularity and reusability are important. We wanna be able to unplug certain
Modularity and reusability are important. We want to be able to unplug certain
parts of the rendering pipeline, upgrade them, fix them, document them, commit
them, tag them, etc., then stick them back in in a different place to end up
with a different resulting image.