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5 changed files with 151 additions and 1 deletions

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[workspace]
members = [
"editor"
"editor",
"replicant"
]
[package]

8
replicant/Cargo.toml Normal file
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[package]
name = "replicant"
version = "0.1.0"
edition = "2021"
[dependencies]
glam = "0.21"
termtree = "0.4"

78
replicant/src/fields.rs Normal file
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use termtree;
use glam::{Vec3A};
use std::fmt;
pub trait Field: fmt::Debug {
fn sample(&self, pos: Vec3A) -> f32;
}
#[derive(Debug)]
pub enum FieldOp {
Add,
Sub,
Mul,
Div,
}
impl fmt::Display for FieldOp {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut name = String::new();
match *self {
Add => { name = "+".to_string() },
Sub => { name = "-".to_string() },
Mul => { name = "*".to_string() },
Div => { name = "/".to_string() },
_ => { name = "?".to_string() }
}
write!(f, "{}", name)
}
}
use FieldOp::*;
#[derive(Debug)]
pub struct FieldNode {
pub field: Box<dyn Field>,
pub op: FieldOp,
pub children: Vec<FieldNode>,
}
impl FieldNode {
pub fn sample(&self, pos: Vec3A) -> f32 {
let mut result = self.field.sample(pos);
for child in self.children.iter() {
let child_result = child.sample(pos);
result = match child.op {
Add => { result + child_result },
Sub => { result - child_result },
Mul => { result * child_result },
Div => { result / child_result }
}
}
result
}
pub fn to_termtree(&self) -> termtree::Tree<String> {
// Turn the node structure into a tree
let mut node_label = String::new();
if self.children.is_empty() {
node_label = format!("{} {:?}", self.op, self.field);
} else {
node_label = format!("{} {:?} = {:?}", self.op, self.field, self.sample(Vec3A::ZERO));
}
let mut tree: termtree::Tree<String> = termtree::Tree::new(node_label);
for child in self.children.iter() {
tree.push(child.to_termtree());
}
tree
}
}
impl fmt::Display for FieldNode {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.to_termtree())
}
}

1
replicant/src/lib.rs Normal file
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pub mod fields;

62
replicant/src/main.rs Normal file
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use glam::{Vec3A};
use replicant::fields::{Field, FieldOp, FieldNode};
use FieldOp::*;
#[derive(Debug)]
struct Sphere {
origin: Vec3A,
radius: f32,
}
impl Field for Sphere {
fn sample(&self, pos: Vec3A) -> f32 {
self.origin.distance(pos) - self.radius
}
}
#[derive(Debug)]
struct Rect {
origin: Vec3A,
extent: Vec3A,
}
impl Field for Rect {
fn sample(&self, pos: Vec3A) -> f32 {
let q: Vec3A = pos.abs() - self.extent;
Vec3A::length(Vec3A::max(q, Vec3A::ZERO)) + f32::min(f32::max(q.x, f32::max(q.y, q.z)), 0.0)
}
}
/*
float sdPlane( vec3 p, vec3 n, float h )
{
// n must be normalized
return dot(p,n) + h;
}
*/
#[derive(Debug)]
struct Plane {
height: f32,
normal: Vec3A,
}
impl Field for Plane {
fn sample(&self, pos: Vec3A) -> f32 {
Vec3A::dot(pos, self.normal) + self.height
}
}
fn main() {
let mut float_nodes: FieldNode = FieldNode { field: Box::new(Sphere { origin: Vec3A::new(0.0, 0.0, 10.0), radius: 10.0 }), op: Add, children: vec![
FieldNode { field: Box::new(Rect { origin: Vec3A::new(0.0, 0.0, 0.0), extent: Vec3A::new(5.0, 5.0, 5.0) }), op: Add, children: Vec::new() },
FieldNode { field: Box::new(Plane { height: 0.0, normal: Vec3A::new(0.0, 0.0, 1.0) }), op: Sub, children: Vec::new() },
] };
println!("Node tree:\n{}", float_nodes);
let field = Rect { origin: Vec3A::ZERO, extent: Vec3A::new(10.0, 10.0, 10.0) };
let sample_pos = Vec3A::new(11.0, 11.0, 11.0);
println!("{:?}", field);
println!("Distance at {:?} is {}", sample_pos, field.sample(sample_pos));
}