Hybrid marching cube + raymarched SDF scene #12

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opened 2022-03-08 07:45:34 +00:00 by robotcritter · 0 comments
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You could use the same SDF function (or cache source) being used to generate a mesh via marched cubes inside of a fragment shader, with the mesh being a lower resolution representation / silhouette and the frag shader doing high res work on top

You could use the same SDF function (or cache source) being used to generate a mesh via marched cubes inside of a fragment shader, with the mesh being a lower resolution representation / silhouette and the frag shader doing high res work on top
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Reference: cyborg/cyborg#12
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