use cyborg::shader::{parse_wgsl, generate_wgsl, add_includes}; use cyborg::logger::Timer; fn main() { let comp_timer = Timer::start("Shader compilation"); // Generate a shader and preprocess it let mut source = std::fs::read_to_string("src/shader.wgsl").unwrap(); source = add_includes(&source); // Parse the WGSL into a usable module let module = parse_wgsl(&source); // Generate a valid WGSL string from the module let gen_wgsl = generate_wgsl(&module); println!("Generated WGSL:\n\n{}", gen_wgsl); comp_timer.print_status(); }