#[repr(C)] #[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] pub struct Vertex { pub position: [f32; 3], pub normal: [f32; 3], pub tex_coords: [f32; 2], } impl Vertex { pub fn desc<'a>() -> wgpu::VertexBufferLayout<'a> { wgpu::VertexBufferLayout { array_stride: std::mem::size_of::() as wgpu::BufferAddress, step_mode: wgpu::VertexStepMode::Vertex, attributes: &[ wgpu::VertexAttribute { offset: 0, shader_location: 0, format: wgpu::VertexFormat::Float32x3, }, wgpu::VertexAttribute { offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress, shader_location: 1, format: wgpu::VertexFormat::Float32x3, }, wgpu::VertexAttribute { offset: std::mem::size_of::<[f32; 6]>() as wgpu::BufferAddress, shader_location: 2, format: wgpu::VertexFormat::Float32x2, }, ], } } } pub type Index = u32; pub struct MeshData { pub vertices: Vec, pub indices: Vec, }