use crate::pool::TextureData; pub fn load_texture_data(image_raw: &[u8]) -> TextureData { let image_data = image::load_from_memory(image_raw).unwrap(); use image::GenericImageView; let dimensions = image_data.dimensions(); let image_rgb = image_data.as_rgb8().unwrap().to_vec(); let mut image_rgba = Vec::::new(); for rgb in image_rgb.chunks(3) { image_rgba.extend_from_slice(rgb); image_rgba.push(0xff); } let texture_data = TextureData { width: dimensions.0, height: dimensions.1, data: image_rgba, }; texture_data }