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ramen
cyborg
/
shaders
/
skin.wgsl
8 lines
106 B
WebGPU Shading Language
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struct
SkinnedVertex
{
ptf
:
vec4
<
f32
>
;
}
;
struct
SkinnedVertexArray
{
data
:
array
<
SkinnedVertex
>
;
}
;
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