cyborg/src/main.rs

153 lines
5.0 KiB
Rust

use cyborg::{pass, Renderer};
use std::sync::Arc;
use winit::{
event::*,
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
struct SurfaceViewport {
device: Arc<wgpu::Device>,
size: winit::dpi::PhysicalSize<u32>,
surface: wgpu::Surface,
config: wgpu::SurfaceConfiguration,
}
impl SurfaceViewport {
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
self.size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
}
}
async fn make_window_renderer(window: &winit::window::Window) -> (Renderer, SurfaceViewport) {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::Backends::all());
let surface = unsafe { instance.create_surface(window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::LowPower,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
features: wgpu::Features::empty(),
limits: wgpu::Limits::default(),
label: None,
},
None,
)
.await
.unwrap();
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface.get_preferred_format(&adapter).unwrap(),
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
};
surface.configure(&device, &config);
let device = Arc::new(device);
let renderer = Renderer::new(device.clone(), queue);
let viewport = SurfaceViewport {
device,
size,
surface,
config,
};
(renderer, viewport)
}
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
let (mut renderer, mut viewport) = pollster::block_on(make_window_renderer(&window));
let mut camera = cyborg::camera::Flycam::new(0.002, 10.0, 0.25);
let mut is_grabbed = false;
let device = renderer.get_device();
let layouts = renderer.get_layouts();
let mesh_pass = pass::mesh::MeshPass::new(device.to_owned(), layouts.to_owned(), viewport.config.format);
renderer.add_pass(mesh_pass);
event_loop.run(move |event, _, control_flow| match event {
Event::RedrawRequested(_) => {
println!("camera: {:#?}", camera);
match renderer.render(&camera, &viewport.surface, viewport.config.format) {
Ok(_) => {}
Err(wgpu::SurfaceError::Lost) => viewport.resize(viewport.size),
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
Err(e) => eprintln!("error: {:?}", e),
};
}
Event::MainEventsCleared => {
camera.update();
window.request_redraw();
}
Event::DeviceEvent { ref event, .. } => match event {
DeviceEvent::MouseMotion { delta } => {
if is_grabbed {
camera.process_mouse(delta.0, delta.1);
}
}
_ => {}
},
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => match event {
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(key),
state,
..
},
..
} => {
if *state == ElementState::Pressed && *key == VirtualKeyCode::Escape {
if is_grabbed {
window.set_cursor_grab(false).unwrap();
window.set_cursor_visible(true);
is_grabbed = false;
}
} else {
camera.process_keyboard(*key, *state);
}
}
WindowEvent::MouseInput {
button: MouseButton::Left,
state: ElementState::Pressed,
..
} => {
if !is_grabbed {
window.set_cursor_grab(true).unwrap();
window.set_cursor_visible(false);
is_grabbed = true;
}
}
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::Resized(physical_size) => {
viewport.resize(*physical_size);
}
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
viewport.resize(**new_inner_size);
}
_ => {}
},
_ => {}
});
}