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use super::handle::*;
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#[derive(Copy, Clone, PartialEq)]
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pub struct MeshInstance {
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pub mesh: MeshHandle,
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pub albedo: TextureHandle,
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pub transform: glam::Mat4,
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}
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#[derive(Copy, Clone, PartialEq)]
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pub struct PointLight {
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pub center: glam::Vec3A,
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pub intensity: glam::Vec3A,
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}
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