cyborg/src/camera.rs

165 lines
4.8 KiB
Rust

use glam::{Mat4, Quat, Vec2, Vec3};
use std::time::Instant;
use winit::event::{ElementState, VirtualKeyCode};
pub trait Camera {
fn get_eye(&self) -> [f32; 4];
fn get_vp(&self) -> [[f32; 4]; 4];
}
pub struct Flycam {
// input
is_up_pressed: bool,
is_down_pressed: bool,
is_forward_pressed: bool,
is_backward_pressed: bool,
is_left_pressed: bool,
is_right_pressed: bool,
mouse_dx: f32,
mouse_dy: f32,
// state
last_update: Instant,
pan: f32,
tilt: f32,
position: Vec3,
// constants
speed: f32,
turn_speed: f32,
aspect: f32,
fovy: f32,
znear: f32,
zfar: f32,
}
impl Flycam {
pub fn new(speed: f32, turn_speed: f32) -> Self {
Self {
is_up_pressed: false,
is_down_pressed: false,
is_forward_pressed: false,
is_backward_pressed: false,
is_left_pressed: false,
is_right_pressed: false,
mouse_dx: 0.0,
mouse_dy: 0.0,
last_update: Instant::now(),
pan: 0.0,
tilt: 0.0,
position: Vec3::new(0.0, 0.5, 1.0),
speed,
turn_speed,
aspect: 1.0, // TODO compute from size
fovy: std::f32::consts::FRAC_PI_2,
znear: 0.01,
zfar: 100.0,
}
}
}
impl Flycam {
pub fn process_keyboard(&mut self, key: VirtualKeyCode, state: ElementState) {
let is_pressed = state == ElementState::Pressed;
match key {
VirtualKeyCode::Space => {
self.is_up_pressed = is_pressed;
}
VirtualKeyCode::LShift => {
self.is_down_pressed = is_pressed;
}
VirtualKeyCode::W | VirtualKeyCode::Up => {
self.is_forward_pressed = is_pressed;
}
VirtualKeyCode::A | VirtualKeyCode::Left => {
self.is_left_pressed = is_pressed;
}
VirtualKeyCode::S | VirtualKeyCode::Down => {
self.is_backward_pressed = is_pressed;
}
VirtualKeyCode::D | VirtualKeyCode::Right => {
self.is_right_pressed = is_pressed;
}
_ => {}
}
}
pub fn process_mouse(&mut self, mouse_dx: f64, mouse_dy: f64) {
self.mouse_dx += mouse_dx as f32;
self.mouse_dy += mouse_dy as f32;
}
pub fn resize(&mut self, width: u32, height: u32) {
self.aspect = (width as f32) / (height as f32);
}
pub fn update(&mut self) {
let dt = self.last_update.elapsed();
self.last_update = Instant::now();
let dt = dt.as_micros() as f32 / 1_000_000.0;
let t = self.turn_speed;
self.pan += t * self.mouse_dx;
self.tilt += t * self.mouse_dy;
self.mouse_dx = 0.0;
self.mouse_dy = 0.0;
let tilt_limit = std::f32::consts::FRAC_PI_2;
if self.tilt < -tilt_limit {
self.tilt = -tilt_limit;
} else if self.tilt > tilt_limit {
self.tilt = tilt_limit;
}
let s = dt * self.speed;
let axis = Self::key_axis;
let truck = s * axis(self.is_backward_pressed, self.is_forward_pressed);
let dolly = s * axis(self.is_right_pressed, self.is_left_pressed);
let boom = s * axis(self.is_down_pressed, self.is_up_pressed);
self.move_position(truck, dolly, boom);
}
fn key_axis(negative: bool, positive: bool) -> f32 {
if negative {
if positive {
0.0
} else {
-1.0
}
} else {
if positive {
1.0
} else {
0.0
}
}
}
fn move_position(&mut self, truck: f32, dolly: f32, boom: f32) {
// truck direction from straight down
let h = Vec2::new(self.pan.sin(), -self.pan.cos());
// truck direction from the side
let v = Vec2::new(self.tilt.cos(), -self.tilt.sin());
// composite to get forward direction
let truck_to = Vec3::new(h.x * v.x, v.y, h.y * v.x);
let dolly_to = Vec3::new(-self.pan.cos(), 0.0, -self.pan.sin());
self.position += (truck_to * truck) + (dolly_to * dolly);
self.position.y += boom;
}
}
impl Camera for Flycam {
fn get_eye(&self) -> [f32; 4] {
self.position.extend(0.0).to_array()
}
fn get_vp(&self) -> [[f32; 4]; 4] {
let orientation = Quat::from_euler(glam::EulerRot::XYZ, self.tilt, self.pan, 0.0);
let rotation = Mat4::from_quat(orientation);
let view = rotation * Mat4::from_translation(-self.position);
let proj = Mat4::perspective_rh_gl(self.fovy, self.aspect, self.znear, self.zfar);
let vp = proj * view;
vp.to_cols_array_2d()
}
}