cyborg/src/lib.rs

95 lines
2.7 KiB
Rust

//! Cyborg is a high-performance, modern, experimental rendering engine written
//! in Rust.
use rayon::prelude::*;
use std::sync::{Arc, RwLock};
use strum::IntoEnumIterator;
pub mod handle;
pub mod pass;
pub mod phase;
pub mod scene;
use pass::*;
use phase::*;
pub struct Renderer {
pub frames_in_flight: usize,
pub render_passes: Vec<Box<dyn RenderPassBoxTrait>>,
}
impl Default for Renderer {
fn default() -> Self {
Self {
frames_in_flight: 2,
render_passes: Vec::new(),
}
}
}
impl Renderer {
pub fn add_pass<T: 'static + RenderPass>(&mut self, pass: T) {
let pass = Arc::new(RwLock::new(pass));
self.add_pass_arc(pass);
}
pub fn add_pass_arc<T: 'static + RenderPass>(&mut self, pass: Arc<RwLock<T>>) {
let pass = RenderPassBox::new(pass, self.frames_in_flight);
self.add_pass_box(pass);
}
pub fn add_pass_box(&mut self, pass: Box<dyn RenderPassBoxTrait>) {
self.render_passes.push(pass);
}
pub fn render(&mut self) {
let frame_index = 0;
let phase_passes = PhaseMultiMap::<usize>::default();
let phase_passes = std::sync::Mutex::new(phase_passes);
self.render_passes
.par_iter_mut()
.enumerate()
.for_each(|(pass_index, rp)| {
let mut phases_buf = PhaseList::default();
phases_buf.clear();
rp.begin_frame(frame_index, &mut phases_buf);
phase_passes
.lock()
.unwrap()
.insert_multi(&phases_buf, pass_index);
});
let phase_passes = phase_passes.into_inner().unwrap();
PrePhase::iter().par_bridge().for_each(|phase| {
for pass_index in phase_passes.iter_pre(&phase) {
let pass = &self.render_passes[*pass_index];
let mut encoder = gpu::RenderBundleEncoder;
pass.render_pre(phase, frame_index, &mut encoder);
}
});
let viewport = ViewportData;
ViewportPhase::iter().par_bridge().for_each(|phase| {
for pass_index in phase_passes.iter_viewport(&phase) {
let pass = &self.render_passes[*pass_index];
let mut encoder = gpu::RenderBundleEncoder;
pass.render_viewport(phase, frame_index, &viewport, &mut encoder);
}
});
}
}
/// Mock GPU API (like Vulkan, WebGPU, or OpenGL) types for prototyping.
pub mod gpu {
/// Thread-safe GPU command recorder that's later executed in a command buffer.
///
/// Also known as a:
/// - RenderBundleEncoder in WebGPU
/// - secondary command buffer in Vulkan
pub struct RenderBundleEncoder;
}