cyborg/src/main.rs

191 lines
6.6 KiB
Rust

use cyborg::camera::Camera;
use cyborg::pass::{mesh, RenderPassBox};
use cyborg::shader;
use cyborg::storage::mesh::*;
use cyborg::viewport::*;
use cyborg::Renderer;
use legion::*;
use std::sync::Arc;
use winit::{
event::*,
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
let mut viewport = pollster::block_on(WinitViewport::from_window(&window));
let mut world = World::new(Default::default());
let mut resources = Resources::default();
let renderer = Renderer::new(viewport.device.clone(), viewport.queue.clone());
resources.insert(renderer);
resources.insert(viewport.get_info().to_owned());
let mut flycam = cyborg::camera::Flycam::new(0.002, 10.0, 0.25);
let mut is_grabbed = false;
let shader_store = Arc::new(shader::ShaderStore::new(viewport.device.clone()));
let shaders_dir = std::env::current_dir().unwrap();
let shaders_dir = shaders_dir.join("shaders/");
let shader_watcher = shader::ShaderWatcher::new(shader_store.to_owned(), shaders_dir).unwrap();
let mesh_forward = shader_watcher.add_file("mesh_forward.wgsl").unwrap();
let mesh_skinning = shader_watcher.add_file("mesh_skinning.wgsl").unwrap();
let mesh_shaders = mesh::ShaderInfo {
store: shader_store.clone(),
forward: mesh_forward,
skinning: mesh_skinning,
};
resources.insert(mesh_shaders);
let mut render_schedule = Schedule::builder();
cyborg::legion::build_renderer(&mut resources, &mut render_schedule);
let mut render_schedule = render_schedule.build();
let example_vertices = vec![
mesh::Vertex {
position: [-0.5, 0.0, 0.5],
tan_frame: 0,
},
mesh::Vertex {
position: [0.5, 0.0, 0.5],
tan_frame: 0,
},
mesh::Vertex {
position: [0.0, -0.5, -0.5],
tan_frame: 0,
},
mesh::Vertex {
position: [0.0, 0.5, -0.5],
tan_frame: 0,
},
];
let mesh_pass = resources.get::<RenderPassBox<mesh::MeshPass>>().unwrap();
let example_vertices = AttrBuffer {
id: mesh_pass.get_vertex_attr_id(),
count: example_vertices.len(),
data: bytemuck::cast_slice(&example_vertices).to_vec(),
};
let example_indices: Vec<mesh::Index> = vec![0, 1, 2, 1, 2, 3, 2, 3, 0, 0, 2, 3];
let example_indices = AttrBuffer {
id: mesh_pass.get_index_attr_id(),
count: example_indices.len(),
data: bytemuck::cast_slice(&example_indices).to_vec(),
};
let mut example_mesh = MeshBuffer::default();
example_mesh.attributes.push(example_vertices);
example_mesh.attributes.push(example_indices);
let example_mesh = mesh_pass.get_mesh_pool().load(example_mesh).unwrap();
drop(mesh_pass);
let r = 4;
for x in -r..r {
for y in -r..r {
for z in -r..r {
let translation = glam::Vec3::new(x as f32, y as f32, z as f32);
let transform = glam::Mat4::from_translation(translation);
world.push((
cyborg::scene::TransformedMesh {
transform,
mesh: example_mesh.clone(),
},
(),
));
}
}
}
let viewport_entity = world.push((viewport, flycam.get_camera()));
event_loop.run(move |event, _, control_flow| match event {
Event::RedrawRequested(_) => {
let mut viewport_entry = world.entry_mut(viewport_entity).unwrap();
let viewport = viewport_entry.get_component_mut::<WinitViewport>().unwrap();
match viewport.acquire() {
Err(wgpu::SurfaceError::Lost) => viewport.resize(viewport.size),
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
Err(e) => eprintln!("error: {:?}", e),
Ok(_) => {
render_schedule.execute(&mut world, &mut resources);
}
}
}
Event::MainEventsCleared => {
shader_watcher.watch();
flycam.update();
window.request_redraw();
let mut viewport_entry = world.entry_mut(viewport_entity).unwrap();
let camera = viewport_entry.get_component_mut::<Camera>().unwrap();
let _ = std::mem::replace(camera, flycam.get_camera());
}
Event::DeviceEvent { ref event, .. } => match event {
DeviceEvent::MouseMotion { delta } => {
if is_grabbed {
flycam.process_mouse(delta.0, delta.1);
}
}
_ => {}
},
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => match event {
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(key),
state,
..
},
..
} => {
if *state == ElementState::Pressed && *key == VirtualKeyCode::Escape {
if is_grabbed {
window.set_cursor_grab(false).unwrap();
window.set_cursor_visible(true);
is_grabbed = false;
}
} else {
flycam.process_keyboard(*key, *state);
}
}
WindowEvent::MouseInput {
button: MouseButton::Left,
state: ElementState::Pressed,
..
} => {
if !is_grabbed {
window.set_cursor_grab(true).unwrap();
window.set_cursor_visible(false);
is_grabbed = true;
}
}
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::Resized(physical_size) => {
let mut viewport_entry = world.entry_mut(viewport_entity).unwrap();
let viewport = viewport_entry.get_component_mut::<WinitViewport>().unwrap();
viewport.resize(*physical_size);
}
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
let mut viewport_entry = world.entry_mut(viewport_entity).unwrap();
let viewport = viewport_entry.get_component_mut::<WinitViewport>().unwrap();
viewport.resize(**new_inner_size);
}
_ => {}
},
_ => {}
});
}