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cyborg
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e6cdb5ebe8
cyborg
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shaders
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mars
31e336f4ef
Color fragments by sin(position)
2022-05-11 09:22:08 -06:00
..
example.wgsl
Enhance shaders + include preprocessing
2022-05-05 06:24:30 -06:00
mesh_forward.wgsl
Color fragments by sin(position)
2022-05-11 09:22:08 -06:00
mesh_skinning.wgsl
Mesh compute skinning! (but no rasterizing yet)
2022-05-07 21:50:27 -06:00
oct_encoding.wgsl
Add initial oct_encoding.wgsl
2022-05-07 18:37:49 -06:00
skin.wgsl
Add skin.wgsl (I forgor)
2022-05-08 15:26:15 -06:00