cyborg/src/shader.wgsl

31 lines
543 B
WebGPU Shading Language

struct CameraUniform {
vp: mat4x4<f32>;
};
[[group(0), binding(0)]]
var<uniform> camera: CameraUniform;
struct VertexInput {
[[location(0)]] position: vec3<f32>;
};
struct VertexOutput {
[[builtin(position)]] clip_position: vec4<f32>;
};
[[stage(vertex)]]
fn vs_main(
vertex: VertexInput
) -> VertexOutput {
var out: VertexOutput;
out.clip_position = camera.vp * vec4<f32>(vertex.position, 1.0);
return out;
}
[[stage(fragment)]]
fn fs_main(
frag: VertexOutput,
) -> [[location(0)]] vec4<f32> {
return vec4<f32>(1.0);
}