cyborg/src/main.rs

107 lines
3.4 KiB
Rust

use cyborg::{pass, Renderer};
use std::sync::Arc;
use winit::{
event::*,
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
struct SurfaceViewport {
device: Arc<wgpu::Device>,
size: winit::dpi::PhysicalSize<u32>,
surface: wgpu::Surface,
config: wgpu::SurfaceConfiguration,
}
impl SurfaceViewport {
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
self.size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
}
}
async fn make_window_renderer(window: &winit::window::Window) -> (Renderer, SurfaceViewport) {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::Backends::all());
let surface = unsafe { instance.create_surface(window) };
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::LowPower,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
features: wgpu::Features::empty(),
limits: wgpu::Limits::default(),
label: None,
},
None,
)
.await
.unwrap();
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface.get_preferred_format(&adapter).unwrap(),
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
};
surface.configure(&device, &config);
let device = Arc::new(device);
let renderer = Renderer::new(device.clone(), queue);
let viewport = SurfaceViewport {
device,
size,
surface,
config,
};
(renderer, viewport)
}
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
let (mut renderer, mut viewport) = pollster::block_on(make_window_renderer(&window));
let device = renderer.get_device();
let mesh_pass = pass::mesh::MeshPass::new(device.to_owned(), viewport.config.format);
renderer.add_pass(mesh_pass);
event_loop.run(move |event, _, control_flow| match event {
Event::RedrawRequested(_) => {
match renderer.render(&viewport.surface, viewport.config.format) {
Ok(_) => {}
Err(wgpu::SurfaceError::Lost) => viewport.resize(viewport.size),
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
Err(e) => eprintln!("error: {:?}", e),
};
}
Event::MainEventsCleared => {
window.request_redraw();
}
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::Resized(physical_size) => {
viewport.resize(*physical_size);
}
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
viewport.resize(**new_inner_size);
}
_ => {}
},
_ => {}
});
}