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breed
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breed/src/actions.rs

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2023-04-12 19:36:38 +00:00
/*
* Copyright (c) 2023 Marceline Cramer
* Copyright (c) 2023 Emma Tebibyte <emma@tebibyte.media>
* SPDX-License-Identifier: AGPL-3.0-or-later
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see https://www.gnu.org/licenses/.
*/
use std::collections::HashMap;
use crate::{Direction, InsertState, Mode, State};
pub type Action = fn(&mut State);
pub fn load_actions() -> HashMap<String, Action> {
let list: &'static [(&'static str, fn(&mut State))] = &[
("move_char_left", move_char_left),
("move_line_down", move_line_down),
("move_line_up", move_line_up),
("move_char_right", move_char_right),
];
let mut actions = HashMap::with_capacity(list.len());
for (name, action) in list.iter() {
actions.insert(name.to_string(), *action);
}
actions
}
pub fn move_char_left(state: &mut State) {
state.move_cursor(Direction::Left);
}
pub fn move_char_right(state: &mut State) {
state.move_cursor(Direction::Right);
}
pub fn move_line_down(state: &mut State) {
state.move_cursor(Direction::Down);
}
pub fn move_line_up(state: &mut State) {
state.move_cursor(Direction::Up);
}
pub fn insert_mode(state: &mut State) {
state.mode = Mode::Insert(InsertState { append: false });
}
pub fn append_mode(state: &mut State) {
state.mode = Mode::Insert(InsertState { append: true });
}
pub fn open_below(state: &mut State) {
state.cursor.line += 1;
state.cursor.column = 0;
state.buffer.insert_char(state.cursor, '\n');
state.mode = Mode::Insert(InsertState { append: false });
}
pub fn open_above(state: &mut State) {
state.cursor.column = 0;
state.buffer.insert_char(state.cursor, '\n');
state.mode = Mode::Insert(InsertState { append: false });
}