From 8139d774138c77a4469fdb093ae8c9688b9afd74 Mon Sep 17 00:00:00 2001 From: Nate B <43703496+NB419@users.noreply.github.com> Date: Thu, 28 May 2020 15:12:23 -0400 Subject: [PATCH] Create video_games.md --- guns/video_games.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 guns/video_games.md diff --git a/guns/video_games.md b/guns/video_games.md new file mode 100644 index 0000000..438ea61 --- /dev/null +++ b/guns/video_games.md @@ -0,0 +1,13 @@ +## Video Games + +#### Violent video games do not cause mass shootings: there is no relationship between aggressive behaviour and time spent on violent video games. + +* [Oxford Internet Institute: Przybylski & Weinstein 19](https://royalsocietypublishing.org/doi/10.1098/rsos.171474) [(cited)](http://www.ox.ac.uk/news/2019-02-13-violent-video-games-found-not-be-associated-adolescent-aggression#) + * Researchers have found **no relationship** between aggressive behaviour in teenagers (n=1004) and the amount of time spent playing violent video games. + * “The study is one of the **most definitive to date**, using a combination of subjective and objective data to measure teen aggression and violence in games. Unlike previous research on the topic, which relied heavily on **self-reported data** from teenagers, the study used information from parents and carers to judge the level of aggressive behaviour in their children. +* [The Quarterly Journal of Economics: Dahl & Dellavigna 09](https://eml.berkeley.edu/~sdellavi/wp/moviescrimeQJEProofs2009.pdf) + * Causal evidence on the **effect of exposure** to media violence on **violent crime**, using data from violent films + * Exposure to violent movies has three main effects on violent crime: + * It significantly **reduces violent crime** in the evening on the day of exposure + * by an even larger percent, it reduces violent crime during the night hours following exposure + * It has no significant impact in the days and weeks following the exposure.