fspl/entity/toplevel.go

163 lines
4.0 KiB
Go

package entity
import "fmt"
import "encoding/base64"
import "github.com/google/uuid"
import "git.tebibyte.media/fspl/fspl/errors"
// Key globally indexes top level entities in contexts where modules matter.
type Key struct {
Unit uuid.UUID
Name string
Method string
}
func (key Key) String () string {
out := fmt.Sprintf("%v::%v", key.Unit, key.Name)
if key.Method != "" {
out = fmt.Sprintf("%s.%s", out, key.Method)
}
return out
}
// LinkName returns the name that the entity it refers to will be given when
// compiled.
func (key Key) LinkName () string {
data := [16]byte(key.Unit)
out := fmt.Sprintf(
"%s::%s",
base64.StdEncoding.EncodeToString(data[:]),
key.Name)
if key.Method != "" {
out = fmt.Sprintf("%s.%s", out, key.Method)
}
return out
}
// StripMethod returns a copy of the key that refers to a type instead of a
// method.
func (key Key) StripMethod () Key {
key.Method = ""
return key
}
// TopLevel is any construct that is placed at the root of a file.
type TopLevel interface {
topLevel ()
}
// Access determines the external access control mode for a top-level entity.
type Access int; const (
// AccessPublic allows other modules to access an entity normally.
AccessPublic Access = iota
// AccessRestricted causes a top-level entity to appear opaque to other
// modules. Values of restricted types can be passed around, assigned
// to eachother, and their methods can be called, but the implementation
// of the type is entirely hidden. This access mode cannot be applied to
// functions.
AccessRestricted
// AccessPrivate disallows other modules from accessing a top-level
// entity.
AccessPrivate
)
func (this Access) String () string {
switch this {
case AccessPrivate: return "-"
case AccessRestricted: return "~"
case AccessPublic: return "+"
default: return fmt.Sprintf("entity.Access(%d)", this)
}
}
// Typedef binds a type to a global identifier.
type Typedef struct {
// Syntax
Position errors.Position
Acc Access
Name string
Type Type
// Semantics
Unit uuid.UUID
Methods map[string] *Method
}
func (*Typedef) topLevel(){}
func (this *Typedef) String () string {
output := ""
output += fmt.Sprint(this.Acc, " ")
output += fmt.Sprint(this.Name, ": ", this.Type)
if this.Methods != nil {
for _, method := range this.Methods {
output += fmt.Sprint("\n", method)
}
}
return output
}
// Function binds a global identifier and argument list to an expression which
// is evaluated each time the function is called. If no expression is specified,
// the function is marked as external. Functions have an argument list, where
// each argument is passed as a separate variable. They return one value. All of
// these are typed.
type Function struct {
// Syntax
Position errors.Position
Acc Access
LinkName string
Signature *Signature
Body Expression
// Semantics
Unit uuid.UUID
Scope
}
func (*Function) topLevel(){}
func (this *Function) String () string {
output := ""
output += fmt.Sprint(this.Acc, " ")
output += this.Signature.String()
if this.LinkName != "" {
output += fmt.Sprint(" '", this.LinkName, "'")
}
if this.Body != nil {
output += fmt.Sprint(" = ", this.Body)
}
return output
}
// Method is like a function, except localized to a defined type. Methods are
// called on an instance of that type, and receive a pointer to that instance
// via the "this" variable when they are run. Method names are not globally
// unique, but are unique within the type they are defined on.
type Method struct {
// Syntax
Position errors.Position
Acc Access
TypeName string
LinkName string
Signature *Signature
Body Expression
// Semantics
Unit uuid.UUID
Type Type
This *Declaration
Scope
}
func (*Method) topLevel(){}
func (this *Method) String () string {
output := ""
output += fmt.Sprint(this.Acc, " ")
output += fmt.Sprint(this.TypeName, ".", this.Signature)
if this.LinkName != "" {
output += fmt.Sprint(" '", this.LinkName, "'")
}
if this.Body != nil {
output += fmt.Sprint(" = ", this.Body)
}
return output
}