Move (some) actions to separate module

This commit is contained in:
mars 2023-04-12 15:36:38 -04:00
parent 539360114a
commit 7fff70ce84
2 changed files with 87 additions and 27 deletions

77
src/actions.rs Normal file
View File

@ -0,0 +1,77 @@
/*
* Copyright (c) 2023 Marceline Cramer
* Copyright (c) 2023 Emma Tebibyte <emma@tebibyte.media>
* SPDX-License-Identifier: AGPL-3.0-or-later
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see https://www.gnu.org/licenses/.
*/
use std::collections::HashMap;
use crate::{Direction, InsertState, Mode, State};
pub type Action = fn(&mut State);
pub fn load_actions() -> HashMap<String, Action> {
let list: &'static [(&'static str, fn(&mut State))] = &[
("move_char_left", move_char_left),
("move_line_down", move_line_down),
("move_line_up", move_line_up),
("move_char_right", move_char_right),
];
let mut actions = HashMap::with_capacity(list.len());
for (name, action) in list.iter() {
actions.insert(name.to_string(), *action);
}
actions
}
pub fn move_char_left(state: &mut State) {
state.move_cursor(Direction::Left);
}
pub fn move_char_right(state: &mut State) {
state.move_cursor(Direction::Right);
}
pub fn move_line_down(state: &mut State) {
state.move_cursor(Direction::Down);
}
pub fn move_line_up(state: &mut State) {
state.move_cursor(Direction::Up);
}
pub fn insert_mode(state: &mut State) {
state.mode = Mode::Insert(InsertState { append: false });
}
pub fn append_mode(state: &mut State) {
state.mode = Mode::Insert(InsertState { append: true });
}
pub fn open_below(state: &mut State) {
state.cursor.line += 1;
state.cursor.column = 0;
state.buffer.insert_char(state.cursor, '\n');
state.mode = Mode::Insert(InsertState { append: false });
}
pub fn open_above(state: &mut State) {
state.cursor.column = 0;
state.buffer.insert_char(state.cursor, '\n');
state.mode = Mode::Insert(InsertState { append: false });
}

View File

@ -33,6 +33,7 @@ use crossterm::{
use parking_lot::Mutex;
use yacexits::{exit, EX_DATAERR, EX_UNAVAILABLE};
mod actions;
mod buffer;
mod theme;
@ -95,7 +96,7 @@ pub enum Direction {
Right,
}
struct State {
pub struct State {
pub styles: Arc<Mutex<StyleStore>>,
pub buffer: Buffer,
pub cursor: Cursor,
@ -190,34 +191,16 @@ impl State {
match event {
Event::Key(KeyEvent { code, .. }) => match code {
KeyCode::Char('i') => {
let state = InsertState { append: false };
self.mode = Mode::Insert(state);
}
KeyCode::Char('a') => {
let state = InsertState { append: true };
self.move_cursor(Direction::Right);
self.mode = Mode::Insert(state);
}
KeyCode::Char('o') => {
let state = InsertState { append: false };
self.cursor.line += 1;
self.cursor.column = 0;
self.buffer.insert_char(self.cursor, '\n');
self.mode = Mode::Insert(state);
}
KeyCode::Char('O') => {
let state = InsertState { append: false };
self.cursor.column = 0;
self.buffer.insert_char(self.cursor, '\n');
self.mode = Mode::Insert(state);
}
KeyCode::Char(':') => {
self.mode = Mode::Command(Default::default());
}
KeyCode::Char('v') => {
self.mode = Mode::Visual;
}
KeyCode::Char('i') => actions::insert_mode(self),
KeyCode::Char('a') => actions::append_mode(self),
KeyCode::Char('o') => actions::open_below(self),
KeyCode::Char('O') => actions::open_above(self),
code => self.on_any_key(code),
},
event => self.on_any_event(event),
@ -323,10 +306,10 @@ impl State {
fn on_any_key(&mut self, code: KeyCode) {
match code {
KeyCode::Esc => self.mode = Mode::default(),
KeyCode::Char('h') | KeyCode::Left => self.move_cursor(Direction::Left),
KeyCode::Char('j') | KeyCode::Down => self.move_cursor(Direction::Down),
KeyCode::Char('k') | KeyCode::Up => self.move_cursor(Direction::Up),
KeyCode::Char('l') | KeyCode::Right => self.move_cursor(Direction::Right),
KeyCode::Char('h') | KeyCode::Left => actions::move_char_left(self),
KeyCode::Char('j') | KeyCode::Down => actions::move_line_down(self),
KeyCode::Char('k') | KeyCode::Up => actions::move_line_up(self),
KeyCode::Char('l') | KeyCode::Right => actions::move_char_right(self),
_ => {}
}
}