Load Atlas and Font images from paths

This commit is contained in:
mars 2023-04-20 21:19:17 -04:00
parent 886ad221a0
commit 7604a23824
4 changed files with 12 additions and 12 deletions

View File

@ -6,12 +6,14 @@ local Object = require "lib/classic"
local Atlas = Object:extend()
---Creates a new atlas.
---@param image love.Image The source image for the atlas.
---@param image_path string The path to the source image for the atlas.
---@param sw integer The width of each sprite.
---@param sh integer The height of each sprite.
---@param ax integer? The anchor X coordinate of each sprite. Defaults to 0.
---@param ay integer? The anchor Y coordinate of each sprite. Defaults to 0.
function Atlas:new(image, sw, sh, ax, ay)
function Atlas:new(image_path, sw, sh, ax, ay)
local image = love.graphics.newImage(image_path)
---The source image of the atlas.
self.image = image

View File

@ -5,12 +5,12 @@ local Atlas = require "atlas"
local Font = Atlas:extend()
---Creates a new font.
---@param image love.Image The source image for the atlas.
---@param image_path string The path to the source image for the atlas.
---@param sw integer The width of each sprite.
---@param sh integer The height of each sprite.
---@param characters string[] A list of characters with indices corresponding to each sprite.
function Font:new(image, sw, sh, characters)
Font.super.new(self, image, sw, sh)
function Font:new(image_path, sw, sh, characters)
Font.super.new(self, image_path, sw, sh)
---A map of characters to sprites.
self.characters = {}
@ -32,7 +32,7 @@ function Font:draw(text, x, y)
local sprite = self.characters[c]
if sprite then
local x = (i - 1) * self.sw + x
Font.super.draw(self, sprite, x, y)
self.super.draw(self, sprite, x, y)
end
end
end

View File

@ -17,8 +17,6 @@ local pushOpts = {
push:setupScreen(gameWidth, gameHeight, windowWidth, windowHeight, pushOpts)
function love.load()
local blockyFont = love.graphics.newImage("assets/small-blocky-font.png")
local blockFontChars = {
" ", "!", "\"", "#", "$", "%", "&", "'", "(", ")", "×", "+", ",", "-", ".", "/", --first line
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?", --second line
@ -28,9 +26,9 @@ function love.load()
"P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "{", "|", "}", "~", --fourth line
}
BlockyFont = Font(blockyFont, 8, 8, blockFontChars)
BlockyFont = Font("assets/small-blocky-font.png", 8, 8, blockFontChars)
local uiAtlas = Atlas(love.graphics.newImage("assets/flat-ui.png"), 32, 32)
local uiAtlas = Atlas("assets/flat-ui.png", 32, 32)
Window = NineSlice(uiAtlas, {
tl = 26,

View File

@ -11,8 +11,8 @@ local function rowState(atlas, row, len, on_finish, next)
return spannedState(atlas, start, len, on_finish, next)
end
local leafRanger = Atlas(love.graphics.newImage("assets/leaf-ranger.png"), 288, 128, 144, 128)
local bringerOfDeath = Atlas(love.graphics.newImage("assets/bringer-of-death.png"), 140, 93, 105, 93)
local leafRanger = Atlas("assets/leaf-ranger.png", 288, 128, 144, 128)
local bringerOfDeath = Atlas("assets/bringer-of-death.png", 140, 93, 105, 93)
return {
{