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2 Commits

Author SHA1 Message Date
mars 999d1b41c1 Add Bringer of Death 2023-04-20 12:08:56 -04:00
mars 80310a942c Add units menu + units file 2023-04-20 11:59:19 -04:00
4 changed files with 83 additions and 10 deletions

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@ -1,4 +1,5 @@
- `assets/leaf-ranger.png` is licensed under CC-BY 4.0 and was created by chierit (source: https://chierit.itch.io/elementals-leaf-ranger)
- `assets/bringer-of-death.png` was created by clembed (source: https://clembod.itch.io/bringer-of-death-free)
- `assets/small-blocky-font.png` is licensed under CC-BY 3.0 and was created by Jerom (source: https://opengameart.org/content/small-blocky-font)
- `lib/classic.lua` is licensed under the MIT license and was created by rxi (source: https://raw.githubusercontent.com/rxi/classic/master/classic.lua)
- `lib/push.lua` is licensed under the MIT license and was created by Ulysse Ramage (source: https://github.com/Ulydev/push)

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assets/bringer-of-death.png Normal file

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@ -3,6 +3,7 @@ local Animator = require "animator"
local Atlas = require "atlas"
local Font = require "font"
local MultiMenu = require "multimenu"
local Units = require "units"
local push = require "lib/push"
local gameWidth, gameHeight = 480, 360
@ -49,37 +50,69 @@ function love.load()
local options = {}
for name, state in pairs(states) do
for idx, unit in ipairs(Units) do
local state_menu = {}
for name, state in pairs(unit.states) do
state_menu[#state_menu + 1] = {
text = name,
callback = function() ActiveUnit:setState(name) end
}
end
options[#options + 1] = {
text = name,
callback = function() LeafRanger:setState(name) end,
text = unit.name,
callback = function() StateMenu = MultiMenu(BlockyFont, state_menu) end,
}
end
Menu = MultiMenu(BlockyFont, options)
UnitMenu = MultiMenu(BlockyFont, options)
ActiveUnit = Animator(Units[1].states, "idle")
end
function love.draw()
push:start()
Menu:draw()
BlockyFont:draw("Hello, world!")
LeafRanger:draw(0, 0)
ActiveUnit:draw()
if StateMenu then
StateMenu:draw()
else
UnitMenu:draw()
end
push:finish()
end
function love.update(dt)
LeafRanger:update(dt)
ActiveUnit:update(dt)
end
function love.keypressed(key)
local menu
if StateMenu then
menu = StateMenu
else
menu = UnitMenu
end
local changed = false
if key == "up" then
Menu:up()
menu:up()
changed = true
elseif key == "down" then
Menu:down()
menu:down()
changed = true
elseif key == "space" then
Menu:select()
menu:select()
elseif key == "escape" then
StateMenu = nil
end
if changed and not StateMenu then
ActiveUnit = Animator(Units[UnitMenu.selected].states, "idle")
end
end

39
units.lua Normal file
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@ -0,0 +1,39 @@
local Animation = require "animation"
local Atlas = require "atlas"
local function spannedState(atlas, start, len, on_finish, next)
local animation = Animation:new_spanned(atlas, start, start + len - 1)
return { animation = animation, on_finish = on_finish, next = next }
end
local function rowState(atlas, row, len, on_finish, next)
local start = (row - 1) * atlas.w + 1
return spannedState(atlas, start, len, on_finish, next)
end
local leafRanger = Atlas(love.graphics.newImage("assets/leaf-ranger.png"), 288, 128)
local bringerOfDeath = Atlas(love.graphics.newImage("assets/bringer-of-death.png"), 140, 93)
return {
{
name = "Leaf Ranger",
states = {
idle = rowState(leafRanger, 1, 12),
run = rowState(leafRanger, 2, 10),
hurt = rowState(leafRanger, 16, 6, "goto", "idle"),
death = rowState(leafRanger, 17, 19, "stop"),
}
},
{
name = "Bringer of Death",
states = {
idle = rowState(bringerOfDeath, 1, 8),
walk = rowState(bringerOfDeath, 2, 8),
attack = rowState(bringerOfDeath, 3, 10, "goto", "idle"),
hurt = spannedState(bringerOfDeath, 27, 3, "goto", "idle"),
death = spannedState(bringerOfDeath, 30, 10, "stop"),
cast = spannedState(bringerOfDeath, 40, 9, "goto", "idle"),
spell = spannedState(bringerOfDeath, 49, 16, "stop"),
}
}
}