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5 Commits

Author SHA1 Message Date
mars 3e4be0ea0b Color animation + changing RectButton colors 2022-07-10 13:42:42 -06:00
mars 58d9945e40 Rudimentary RectButton 2022-07-10 12:35:40 -06:00
mars 97b993e470 Reveal + submenu events 2022-07-10 12:00:46 -06:00
mars 977ce92599 Improve styling 2022-07-10 09:58:39 -06:00
mars 9b711af557 Add initial Inventory menu 2022-07-10 09:35:58 -06:00
3 changed files with 456 additions and 71 deletions

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@ -1,19 +1,24 @@
use keyframe::EasingFunction;
use crate::Color;
pub trait AnimationLerp<T> {
fn lerp(&self, x: f32) -> T;
}
#[derive(Clone)]
pub struct Animation<F> {
pub struct Animation<F, T = f32> {
time: f32,
duration: f32,
in_delay: f32,
out_delay: f32,
from: f32,
to: f32,
from: T,
to: T,
function: F,
direction: bool,
}
impl<F: EasingFunction> Animation<F> {
pub fn new(function: F, duration: f32, from: f32, to: f32) -> Self {
impl<F: EasingFunction, T: Copy> Animation<F, T> {
pub fn new(function: F, duration: f32, from: T, to: T) -> Self {
Self {
time: duration,
duration,
@ -34,34 +39,6 @@ impl<F: EasingFunction> Animation<F> {
self.time < self.duration
}
pub fn get(&self) -> f32 {
if self.is_active() {
if self.time <= 0.0 {
if self.direction {
self.from
} else {
self.to
}
} else {
let x = self.time / self.duration;
let x = if self.direction { x } else { 1.0 - x };
let lerp = self.function.y(x as f64) as f32;
(1.0 - lerp) * self.from + lerp * self.to
}
} else if self.direction {
self.to
} else {
self.from
}
}
pub fn ease_to(&mut self, to: f32) {
self.from = self.get();
self.to = to;
self.time = 0.0;
self.direction = true;
}
pub fn ease_in(&mut self) {
if !self.direction {
self.ease_toggle();
@ -93,4 +70,62 @@ impl<F: EasingFunction> Animation<F> {
pub fn set_out_delay(&mut self, delay: f32) {
self.out_delay = delay;
}
pub fn clamped(&self) -> Option<T> {
if self.is_active() {
if self.time <= 0.0 {
if self.direction {
Some(self.from)
} else {
Some(self.to)
}
} else {
None
}
} else if self.direction {
Some(self.to)
} else {
Some(self.from)
}
}
}
impl<F: EasingFunction> AnimationLerp<f32> for Animation<F, f32> {
fn lerp(&self, x: f32) -> f32 {
(1.0 - x) * self.from + x * self.to
}
}
impl<F: EasingFunction> AnimationLerp<Color> for Animation<F, Color> {
fn lerp(&self, x: f32) -> Color {
let from: glam::Vec4 = self.from.into();
let to: glam::Vec4 = self.to.into();
let lerp = (1.0 - x) * from + x * to;
lerp.into()
}
}
impl<F, T> Animation<F, T>
where
F: EasingFunction,
T: Copy,
Animation<F, T>: AnimationLerp<T>,
{
pub fn get(&self) -> T {
if let Some(clamped) = self.clamped() {
clamped
} else {
let x = self.time / self.duration;
let x = if self.direction { x } else { 1.0 - x };
let lerp = self.function.y(x as f64) as f32;
self.lerp(lerp)
}
}
pub fn ease_to(&mut self, to: T) {
self.from = self.get();
self.to = to;
self.time = 0.0;
self.direction = true;
}
}

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@ -48,7 +48,31 @@ pub struct Color {
pub a: f32,
}
#[derive(Copy, Clone, Debug)]
impl Color {
pub const WHITE: Self = Self::new(1., 1., 1., 1.);
pub const BLACK: Self = Self::new(0., 0., 0., 1.);
pub const TRANSPARENT: Self = Self::new(0., 0., 0., 0.);
pub const fn new(r: f32, g: f32, b: f32, a: f32) -> Self {
Self { r, g, b, a }
}
}
impl From<glam::Vec4> for Color {
fn from(other: glam::Vec4) -> Self {
let glam::Vec4 { x, y, z, w } = other;
Self::new(x, y, z, w)
}
}
impl From<Color> for glam::Vec4 {
fn from(other: Color) -> Self {
let Color { r, g, b, a } = other;
Self::new(r, g, b, a)
}
}
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum CursorEventKind {
Hover,
Select,

View File

@ -1,5 +1,5 @@
use crate::anim::Animation;
use crate::draw::DrawContext;
use crate::draw::{Corner, DrawContext};
use crate::{Color, CursorEventKind, Vec2};
use keyframe::functions::*;
@ -35,9 +35,9 @@ impl Default for RoundButton {
fn default() -> Self {
Self {
pos: Default::default(),
radius: 0.05,
spacing: 0.01,
thickness: 0.005,
radius: 0.02,
spacing: 0.005,
thickness: 0.001,
shrink_anim: Animation::new(EaseOutQuint, 0.1, 1.0, 0.0),
was_clicked: false,
state: ButtonState::Idle,
@ -60,7 +60,7 @@ impl Widget for RoundButton {
fn draw(&mut self, ctx: &DrawContext) {
let color = Color {
r: 1.0,
g: 0.0,
g: 1.0,
b: 1.0,
a: 1.0,
};
@ -90,14 +90,106 @@ impl Widget for RoundButton {
}
}
pub struct RectButton {
pub pos: Vec2,
pub size: Vec2,
pub was_clicked: bool,
pub is_selected: bool,
pub is_hovering: bool,
pub color_anim: Animation<EaseInQuad, Color>,
}
impl Button for RectButton {
fn was_clicked(&self) -> bool {
self.was_clicked
}
}
impl RectButton {
pub const INACTIVE_COLOR: Color = Color::new(1., 1., 1., 0.2);
pub const HOVER_COLOR: Color = Color::new(1., 1., 1., 0.8);
pub const SELECTED_COLOR: Color = Color::new(1., 1., 0., 1.);
pub fn new(pos: Vec2, size: Vec2) -> Self {
Self {
pos,
size,
was_clicked: false,
is_selected: false,
is_hovering: false,
color_anim: Animation::new(
EaseInQuad,
0.05,
Self::INACTIVE_COLOR,
Self::INACTIVE_COLOR,
),
}
}
}
impl Widget for RectButton {
fn update(&mut self, dt: f32) {
self.was_clicked = false;
self.color_anim.update(dt);
}
fn draw(&mut self, ctx: &DrawContext) {
ctx.draw_rect(self.pos, self.size, self.color_anim.get());
}
fn on_cursor_event(&mut self, kind: CursorEventKind, at: Vec2) {
let local = at - self.pos;
let is_on = local.x > 0. && local.y > 0. && local.x < self.size.x && local.y < self.size.y;
match kind {
CursorEventKind::Hover | CursorEventKind::Drag => {
if is_on {
if !self.is_hovering && !self.is_selected {
self.color_anim.ease_to(Self::HOVER_COLOR);
}
self.is_hovering = true;
} else {
if self.is_hovering && !self.is_selected {
self.color_anim.ease_to(Self::INACTIVE_COLOR);
}
self.is_hovering = false;
}
}
CursorEventKind::Select => {
if is_on {
self.is_selected = true;
self.color_anim.ease_to(Self::SELECTED_COLOR);
}
}
CursorEventKind::Deselect => {
if self.is_selected {
self.was_clicked = true;
self.is_selected = false;
self.color_anim.ease_to(Self::HOVER_COLOR);
}
}
}
}
}
#[derive(Eq, PartialEq)]
pub enum ScrollMenuState {
Opening,
Idle,
Scrolling,
Closing,
Closed,
}
#[derive(Copy, Clone, Eq, PartialEq)]
pub enum ScrollMenuEvent {
None,
SubmenuOpen(usize),
SubmenuClose(usize),
}
pub struct ScrollMenuButton<T> {
pub widget: T,
pub slide_anim: Animation<EaseOut>,
@ -109,7 +201,9 @@ pub struct ScrollMenu<T> {
pub spacing: f32,
pub scroll_anim: Animation<EaseInOutQuint>,
pub state: ScrollMenuState,
pub selected: usize,
pub was_clicked: Option<usize>,
pub event: ScrollMenuEvent,
}
impl<T> ScrollMenu<T> {
@ -122,8 +216,8 @@ impl<T> ScrollMenu<T> {
.enumerate()
.map(|(i, widget)| {
let duration = 0.25;
let in_delay = i as f32 * inter_button_delay;
let out_delay = max_delay - in_delay;
let out_delay = i as f32 * inter_button_delay;
let in_delay = max_delay - out_delay;
let mut slide_anim = Animation::new(EaseOut, duration, 0.25, 0.0);
slide_anim.set_in_delay(in_delay);
@ -146,22 +240,32 @@ impl<T> ScrollMenu<T> {
Self {
buttons,
spacing,
scroll_anim: Animation::new(EaseInOutQuint, 0.2, 0.0, 0.0),
scroll_anim: Animation::new(EaseInOutQuint, 0.25, 0.0, 0.0),
state: ScrollMenuState::Opening,
selected: 0,
was_clicked: None,
event: ScrollMenuEvent::None,
}
}
pub fn was_clicked(&self) -> Option<usize> {
pub fn get_event(&self) -> ScrollMenuEvent {
self.event
}
pub fn get_was_clicked(&self) -> Option<usize> {
self.was_clicked
}
pub fn scroll_to(&mut self, button_id: usize) {
pub fn select(&mut self, button_id: usize) {
self.scroll_anim.ease_to(button_id as f32);
self.state = ScrollMenuState::Scrolling;
self.event = ScrollMenuEvent::SubmenuClose(self.selected);
self.selected = button_id;
}
pub fn close(&mut self) {
self.state = ScrollMenuState::Closing;
self.event = ScrollMenuEvent::SubmenuClose(self.selected);
for button in self.buttons.iter_mut() {
button.slide_anim.ease_out();
@ -171,7 +275,7 @@ impl<T> ScrollMenu<T> {
pub fn for_buttons(&mut self, mut cb: impl FnMut(&mut ScrollMenuButton<T>, usize, f32)) {
for (i, button) in self.buttons.iter_mut().enumerate() {
let y = (i as f32 - self.scroll_anim.get()) * self.spacing + button.slide_anim.get();
let y = -(i as f32 - self.scroll_anim.get()) * self.spacing + button.slide_anim.get();
cb(button, i, y);
}
}
@ -194,19 +298,27 @@ impl<T> ScrollMenu<T> {
impl<T: Widget + Button> Widget for ScrollMenu<T> {
fn update(&mut self, dt: f32) {
self.event = ScrollMenuEvent::None;
self.was_clicked = None;
match self.state {
ScrollMenuState::Idle => {
self.scroll_anim.update(dt);
self.for_buttons(|button, _i, _y| {
button.widget.update(dt);
});
}
ScrollMenuState::Opening => {
if self.animate_buttons(dt) {
self.state = ScrollMenuState::Idle;
self.event = ScrollMenuEvent::SubmenuOpen(self.selected);
}
}
ScrollMenuState::Idle => {}
ScrollMenuState::Scrolling => {
self.for_buttons(|button, _i, _y| {
button.widget.update(dt);
});
self.scroll_anim.update(dt);
if !self.scroll_anim.is_active() {
self.state = ScrollMenuState::Idle;
self.event = ScrollMenuEvent::SubmenuOpen(self.selected);
}
}
ScrollMenuState::Closing => {
@ -214,8 +326,14 @@ impl<T: Widget + Button> Widget for ScrollMenu<T> {
self.state = ScrollMenuState::Closed;
}
}
ScrollMenuState::Closed => {}
ScrollMenuState::Closed => {
return;
}
}
self.for_buttons(|button, _i, _y| {
button.widget.update(dt);
});
}
fn draw(&mut self, ctx: &DrawContext) {
@ -223,18 +341,6 @@ impl<T: Widget + Button> Widget for ScrollMenu<T> {
return;
}
ctx.draw_triangle(
Vec2::new(self.spacing, 0.0),
Vec2::new(self.spacing + 0.05, 0.05),
Vec2::new(self.spacing + 0.05, -0.05),
Color {
r: 1.0,
g: 1.0,
b: 1.0,
a: 1.0,
},
);
self.for_buttons(|button, _i, y| {
let ctx = ctx.with_offset(Vec2::new(0.0, y));
@ -265,12 +371,112 @@ impl<T: Widget + Button> Widget for ScrollMenu<T> {
}
});
self.was_clicked = was_clicked;
if let Some(clicked) = was_clicked {
if clicked != self.selected {
self.was_clicked = Some(clicked);
}
}
}
}
pub struct Offset<T> {
inner: T,
offset: Vec2,
}
impl<T: Widget> Offset<T> {
pub fn new(inner: T, offset: Vec2) -> Self {
Self { inner, offset }
}
}
impl<T: Widget> Widget for Offset<T> {
fn update(&mut self, dt: f32) {
self.inner.update(dt);
}
fn draw(&mut self, ctx: &DrawContext) {
let ctx = ctx.with_offset(self.offset);
self.inner.draw(&ctx);
}
fn on_cursor_event(&mut self, kind: CursorEventKind, at: Vec2) {
let at = at - self.offset;
self.inner.on_cursor_event(kind, at);
}
}
pub struct Reveal<T> {
inner: T,
slide_anim: Animation<EaseIn>,
opacity_anim: Animation<EaseOut>,
state: bool,
}
impl<T: Widget> Reveal<T> {
pub fn new(inner: T, slide: f32, duration: f32) -> Self {
Self {
inner,
slide_anim: Animation::new(EaseIn, duration, slide, 0.0),
opacity_anim: Animation::new(EaseOut, duration, 0.0, 1.0),
state: false,
}
}
pub fn get_offset(&self) -> Vec2 {
Vec2::new(self.slide_anim.get(), 0.0)
}
pub fn show(&mut self) {
self.state = true;
self.slide_anim.ease_in();
self.opacity_anim.ease_in();
}
pub fn hide(&mut self) {
self.state = false;
self.slide_anim.ease_out();
self.opacity_anim.ease_out();
}
}
impl<T: Widget> Widget for Reveal<T> {
fn update(&mut self, dt: f32) {
self.slide_anim.update(dt);
self.opacity_anim.update(dt);
self.inner.update(dt);
}
fn draw(&mut self, ctx: &DrawContext) {
let ctx = ctx.with_offset(Vec2::new(self.slide_anim.get(), 0.0));
let ctx = if self.opacity_anim.is_active() {
ctx.with_opacity(self.opacity_anim.get())
} else if self.state {
ctx
} else {
return;
};
self.inner.draw(&ctx);
}
fn on_cursor_event(&mut self, kind: CursorEventKind, mut at: Vec2) {
if !self.state || self.opacity_anim.is_active() {
return;
}
at -= Vec2::new(self.slide_anim.get(), 0.0);
self.inner.on_cursor_event(kind, at);
}
}
pub struct MainMenu {
pub menu: ScrollMenu<RoundButton>,
pub inventory: Reveal<Offset<Inventory>>,
}
impl MainMenu {
pub const SUBMENU_SPACING: f32 = 0.05;
}
impl Default for MainMenu {
@ -281,28 +487,148 @@ impl Default for MainMenu {
buttons.push(button);
}
let inventory = Inventory::new();
let inventory = Offset::new(inventory, Vec2::new(Self::SUBMENU_SPACING, 0.0));
let inventory = Reveal::new(inventory, -0.02, 0.1);
Self {
menu: ScrollMenu::new(buttons, 0.2),
menu: ScrollMenu::new(buttons, 0.1),
inventory,
}
}
}
impl Widget for MainMenu {
fn update(&mut self, dt: f32) {
match self.menu.was_clicked() {
None => {},
Some(0) => self.menu.close(),
Some(button) => self.menu.scroll_to(button),
match self.menu.get_was_clicked() {
None => {}
Some(4) => self.menu.close(),
Some(button) => self.menu.select(button),
};
match self.menu.get_event() {
ScrollMenuEvent::SubmenuOpen(0) => self.inventory.show(),
ScrollMenuEvent::SubmenuClose(0) => self.inventory.hide(),
_ => {}
};
self.menu.update(dt);
self.inventory.update(dt);
}
fn draw(&mut self, ctx: &DrawContext) {
self.menu.draw(&ctx);
self.inventory.draw(&ctx);
}
fn on_cursor_event(&mut self, kind: CursorEventKind, at: Vec2) {
self.menu.on_cursor_event(kind, at);
self.inventory.on_cursor_event(kind, at);
}
}
pub struct Inventory {
tabs: Vec<RectButton>,
}
impl Inventory {
const HEAD_RADIUS: f32 = 0.025;
const HEAD_HEIGHT: f32 = 0.03;
const TAB_WIDTH: f32 = 0.04;
const TAB_HEIGHT: f32 = 0.06;
const TAB_NUM: usize = 6;
const SEPARATOR_WIDTH: f32 = 0.015;
const BOX_SIZE: f32 = 0.025;
const BOX_MARGIN: f32 = 0.01;
const BOX_PADDING: f32 = 0.005;
const BOX_GRID_WIDTH: usize = 12;
pub fn new() -> Self {
let tab_size = Vec2::new(Self::TAB_WIDTH, Self::TAB_HEIGHT);
let mut tabs = Vec::new();
for i in 0..Self::TAB_NUM {
let y = (i + 1) as f32 * Self::TAB_HEIGHT;
let pos = Vec2::new(0.0, -y);
tabs.push(RectButton::new(pos, tab_size));
}
Self { tabs }
}
}
impl Widget for Inventory {
fn update(&mut self, dt: f32) {
for tab in self.tabs.iter_mut() {
tab.update(dt);
}
}
fn draw(&mut self, ctx: &DrawContext) {
for tab in self.tabs.iter_mut() {
tab.draw(ctx);
}
let head_color = Color {
r: 1.0,
g: 1.0,
b: 1.0,
a: 1.0,
};
// alignment variables
let tab_list_height = Self::TAB_NUM as f32 * Self::TAB_HEIGHT;
let separator_xy = Vec2::new(Self::TAB_WIDTH, Self::SEPARATOR_WIDTH - tab_list_height);
let separator_size = Vec2::new(
Self::SEPARATOR_WIDTH,
tab_list_height - Self::SEPARATOR_WIDTH,
);
let body_width = Self::BOX_GRID_WIDTH as f32 * (Self::BOX_SIZE + Self::BOX_PADDING)
+ Self::BOX_MARGIN * 2.0;
let body_height = tab_list_height - Self::BOX_MARGIN * 2.0;
let head_width = Self::TAB_WIDTH + Self::SEPARATOR_WIDTH + body_width;
let head_inner_xy = Vec2::ZERO;
let head_inner_size = Vec2::new(head_width, Self::HEAD_HEIGHT - Self::HEAD_RADIUS);
let head_edge_xy = Vec2::new(Self::HEAD_RADIUS, Self::HEAD_HEIGHT - Self::HEAD_RADIUS);
let head_edge_size = Vec2::new(head_width - Self::HEAD_RADIUS * 2.0, Self::HEAD_RADIUS);
let head_tl_xy = head_edge_xy;
let head_tr_xy = head_tl_xy + Vec2::new(head_edge_size.x, 0.0);
// draw shapes
ctx.draw_rect(separator_xy, separator_size, head_color);
ctx.draw_quarter_circle(
Corner::BottomRight,
separator_xy,
Self::SEPARATOR_WIDTH,
head_color,
);
ctx.draw_rect(head_inner_xy, head_inner_size, head_color);
ctx.draw_rect(head_edge_xy, head_edge_size, head_color);
ctx.draw_quarter_circle(Corner::TopLeft, head_tl_xy, Self::HEAD_RADIUS, head_color);
ctx.draw_quarter_circle(Corner::TopRight, head_tr_xy, Self::HEAD_RADIUS, head_color);
// placeholder inventory item boxes
let box_grid_stride = Self::BOX_SIZE + Self::BOX_PADDING;
let box_grid_height = (body_height / box_grid_stride).floor() as usize;
let box_rect_size = Vec2::new(Self::BOX_SIZE, Self::BOX_SIZE);
let box_grid_xy = Vec2::new(
Self::TAB_WIDTH + Self::SEPARATOR_WIDTH + Self::BOX_MARGIN,
-Self::BOX_MARGIN - Self::BOX_SIZE,
);
let box_radius = 0.005;
for x in 0..Self::BOX_GRID_WIDTH {
for y in 0..box_grid_height {
let box_rect_xy = Vec2::new(x as f32, -(y as f32)) * box_grid_stride + box_grid_xy;
ctx.draw_rounded_rect(box_rect_xy, box_rect_size, box_radius, head_color);
}
}
}
fn on_cursor_event(&mut self, kind: CursorEventKind, at: Vec2) {
for tab in self.tabs.iter_mut() {
tab.on_cursor_event(kind, at);
}
}
}