sprite-rs/src/test/structure.fae

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// complex data is passed and manipulated in structures
struct World {
// each member is defined by name and type
u32 xsize,
u32 ysize,
BitArray current,
u32 numdots,
BitArray next,
// TODO: members can have default initialization values
// i32 xmin = 1'000'000,
// i32 xmax = -1,
// i32 ymin = 1'000'000,
// i32 ymax = -1,
i32 xmin,
i32 xmax,
i32 ymin,
i32 ymax,
}