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<!DOCTYPE html>
<html>
<head>
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<title>TiB. | Network</title>
<link rel="stylesheet" href="/assets/TiB.css">
<link rel="icon" href="/favicon.ico" type="image/x-icon" />
<meta content="Emma Tebibyte" name="author" />
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<meta content="Tebibyte Media Network directory." name="description" />
<meta content="width=device-width, initial-scale=1" name="viewport" />
<meta content="interest-cohort=()" http-equiv="Permissions-Policy" /> <!-- FUCK GOOGLE -->
</head>
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<body id="network">
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<header><img id="logo" src="/assets/img/TiB-network.png" width=25% style="vertical-align:top" /></header>
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<nav><h4 style="text-align: right"><li class="home"><a href="/">Home</a></li> | <li class="network"><a href="/network">Network</a></li> | <li class="blog"><a href="/blog">Weblog</a></li> | <li class="about"><a href="/about">About</a></li></h4></nav>
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<p>
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Tebibyte Media's <i>raison d'&#234;tre</i> is its Network. Our goal as a
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Project is to foster the creation of that Network by extending
connections of solidarity between project who share the values we
believe are important in the new digital age.
</p>
<h2 id="specification"><a href="#specification">Specification</a></h2>
<p>
Tebibyte Media is composed of two distinct parts: the Network and
the Project. The latter is made up of myself, the individuals I
have recruited into the Project, and the infrastructure which supports
it; the former, the constituent projects and networks which are
associated with the Project. This distinction exists in order to
maintain an appropriate separation between the interests of these
entities to preserve the heterogeneity of these communities.
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</p>
<p>
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Like the components defined above, the members of the Network are
split into two separate categories:
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</p>
<p>
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A "project" in this context is an entity whose constituents are
individuals; a "network" is one whose members are projects
themselves, or a mix of projects and other networks.
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</p>
<p>
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A Tebibyte Media "project" does not necessarily have to be
a free software project; it can be anything involving strong
public engagement and iterative development. For example, a
post-modernist fiction-writing blog can count as a Tebibyte
Media project, as long as the work is ongoing and the blog is
shared at no cost to its readers.
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</p>
<p>
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A "project" could be an open writing publication requiring
attention or third-party reviewing, a free software project
looking for a userbase and pool of talented developers, or an art
project looking for exposure and contributors.
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</p>
<p>
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A "network" might be a webring, an online social hub for the
advancement of some idea or combined agenda, or an organization
which has multiple distinct components or internal projects but
which still works toward one main goal. A webring whose
constituents are all blogs that focus on physics would be an
example.
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</p>
<p>
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In the case of members creating new networks internal to Tebibyte
Media's influence, we take it upon ourselves to mediate and foster
that connection; we see these novel networks as partially our
responsibility.
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</p>
<p>
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Every project in the Network will be represented by a single person
who will be appropriately selected by the members of that project.
For example, in the case of a free software project run by a BDFL,
the leader of that project would be that Representative or could
select someone else to represent it. Any member networks are given
the opportunity to provide as many Representatives as there are
distinct viewpoints in the community that network represents.
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</p>
<p>
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Every month, on the first day of the month, the Project will put out
a blog post detailing the month in review of the Network.
Representatives of each member entity will be responsible for
working with the Project Editors in order to write a short two- or
three-paragraph decription of the state of their member entity,
including what has been accomplished in the past month and what is
on the horizon. These sections will be submitted to the blog
repository using the git version-tracking system. Knowledge of this
system is not required but is preferred.Our editors will be able to
guide Representatives through the submission process and help with
any problems presented by this setup.
</p>
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<h2 id="members"><a href="#members">Members</a></h2>
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<!-- <p><a href="https://farside.link/https://instagram.com/_remind_me_tomorrow">_remind_me_tomorrow</a>,
a platform dependent essay, hosted on Instagram, which deals with
the ways that The Digital has been made precarious over the past
several decades. Created by
<a href="https://embeddedscript.net/">Richard Williams</a>
<a title="Unlicensed JavaScript" href="https://www.gnu.org/philosophy/javascript-trap.html">[!]</a>.
Linked here using a free software frontend for Instagram.</p> -->
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<!-- <p><a href="https://git.tebibyte.media/sashakoshka/arf -->
<!-- <p><a href="https://git.tebibyte.media/canary/canary">Canary</a> -->
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<p><a href="https://git.tebibyte.media/nexus/nexus">Nexus, a
federated, free software, hackable VR social platform and
protocol.</a></p>
<!-- <p><a href="https://ortusjournal.org">Ortus Journal, a journal
of speculative analysis</a>
<a title="nonfree plugins" href="https://gschoppe.com/wordpress/plugins-and-themes-open-source/">[!]</a></p> -->
<h2 id="application"><a href="#application">Application</a></h2>
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<p>In order to apply to be a member of the Tebibyte Media Network,
please reference the below guidelines. All applications should be sent
to <a href="mailto:apply@tebibyte.media">apply@tebibyte.media</a>.</p>
<ol>
<li>Name of project or network and describe organizational makeup
<ul>
<li>List member projects of applicant networks</li>
<li>List team members of applicant projects and their roles</li>
<li>Designate of the Representative(s)</li>
</ul>
</li>
<li>A short written section describing the project or network
<ul>
<li>Include the type of project or network (i.e. software,
educational resource, publisher, art project)</li>
<li>Also include any programming languages, writing styles,
target platforms or technical information regarding the creation
of content</li>
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<li>Link technical resources which contextualize its creation,
including:
<ul>
<li>Referenced materials used throughout the process of its
creation</li>
<li>Similar work or work upon which it is based</li>
<li>References to issues with a similar entity which it
addresses</li>
</ul>
</li>
<li>Describe the userbase and contributors attempting to be
appealed to</li>
<li>Describe long-term goals for the endeavor:
<ol>
<li>What will it look like in a year?</li>
<li>What does it gain from joining the Network?</li>
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<li>What does it bring to the table for other Network
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members?
<ul>
<li>If the proposed member is a writing collective, it
could provide valuable editorial experience and
knowledge</li>
<li>Art projects could work with editorial and
software entities to create combined works or to design
graphics, typefaces, or logotypes</li>
</ul>
</li>
</li>
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<li>Prompt questions to answer as a conclusion could include
the following:
<ul>
<li>How does this endeavor contribute to the ecosystem it
integrates?</li>
<li>What specific problems is this new endeavor solving?</li>
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<li>Do any existing projects solve these problems already?
If so, how is this endeavor different?</li>
<li>Is this a highly experimental endeavor that innovates
its field, a refined reimplementation of a tried-and-true
solution, or something in between?</li>
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</ul>
</li>
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<li>Feel free to include any extra information deemed important
to specify; the application cannot account for everything</li>
</ul>
</li>
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<li>(If not already existing) a clear description of the vision of
the project or network's
<a href="https://en.wikipedia.org/wiki/Minimum_viable_product">minimum
viable product</a>
<ul>
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<li>Remember to
<a href="http://www.catb.org/%7Eesr/writings/cathedral-bazaar/cathedral-bazaar/ar01s04.html">Release Early, Release Often</a></li>
<li>Minimum viable products are not complete or fully
functional; they must simply demonstrate promising work</li>
</ul>
</li>
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<li>Estimated timespans for the project or network (i.e. one month,
a few months, a year, continuous) and a roadmap for the completed
project</li>
<li>Project licensing details
<ul>
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<li>Tebibyte Media will not accept projects whose licensing
conflicts with our goal of furthering free software and
open-access projects. For guidance on this topic, see
<a href="https://www.gnu.org/licenses/license-recommendations.html">the
Free Software Foundation's recommendations</a>
as well as <a href="https://www.gnu.org/licenses/license-list.html">their
list of free software licenses</a></li>
</ul>
</li>
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</ol>
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<p>A sample application is located <a href="sample-application.txt">here</a>.<p>