Update example.neu
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624344b185
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example.neu
21
example.neu
@ -23,16 +23,12 @@ graph = {
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&0: object = {
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&0: object = {
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name: string = "SM_LargeWindow_A",
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name: string = "SM_LargeWindow_A",
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mesh: mesh = *2,
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mesh: mesh = *2,
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transform: trans = {
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transform: trans = #b
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position: vec3 = #8,
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rotation: vec3 = #8,
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scale: vec3 = #9,
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}
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},
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},
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&1: object = {
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&1: object = {
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name: string = "SM_LargeWindow_A2",
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name: string = "SM_LargeWindow_A2",
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mesh: mesh = *2,
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mesh: mesh = *2,
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transform: trans = *3
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transform: trans = #b
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}
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}
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},
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},
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// assets used by the scene
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// assets used by the scene
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@ -41,11 +37,6 @@ graph = {
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source: path = "/Assets/Props/LargeWindowA.obj",
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source: path = "/Assets/Props/LargeWindowA.obj",
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materials: [mat] = [*4]
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materials: [mat] = [*4]
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},
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},
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&3: trans {
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position: vec3 = #8,
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rotation: vec3 = #8,
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scale: vec3 = #9
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},
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&4: mat {
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&4: mat {
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name: string = "Simple Glass",
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name: string = "Simple Glass",
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parent: shader = *7,
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parent: shader = *7,
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@ -80,5 +71,11 @@ cache {
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// this vector is common as a scale value
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// this vector is common as a scale value
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&9: vec3 = (1.0, 1.0, 1.0),
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&9: vec3 = (1.0, 1.0, 1.0),
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// this vector is common as a normal value
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// this vector is common as a normal value
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&a: vec4 = (0.5, 0.5, 1.0, 1.0)
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&a: vec4 = (0.5, 0.5, 1.0, 1.0),
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// this transform is common because it's the default
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&b: trans = {
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position: vec3 = #8,
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rotation: vec3 = #8,
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scale: vec3 = #9
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}
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}
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}
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