Neutrino/NeutrinoJSONTest.ipynb

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{
"cells": [
{
"cell_type": "code",
"execution_count": 239,
"source": [
"import json\r\n",
"\r\n",
"# create a new scene graph\r\n",
"def new_scene(name):\r\n",
" # create empty neutrino data\r\n",
" data = {\r\n",
" \"graph\": {\r\n",
" \"scene\": {\r\n",
" \"meta\": {\r\n",
" \"name\": name\r\n",
" },\r\n",
" \"objects\": {}\r\n",
" },\r\n",
" \"assets\": {}\r\n",
" },\r\n",
" \"meta\": {\r\n",
" \"max_key\": 0\r\n",
" }\r\n",
" }\r\n",
"\r\n",
" # return that empty data\r\n",
" return data\r\n",
"\r\n",
"# write the data to a JSON file\r\n",
"def save_scene(data):\r\n",
" clean_data = {\r\n",
" \"graph\": data[\"graph\"]\r\n",
" }\r\n",
"\r\n",
" # include cache if relevant\r\n",
" if \"cache\" in data:\r\n",
" clean_data[\"cache\"] = data[\"cache\"]\r\n",
"\r\n",
" filename = data[\"graph\"][\"scene\"][\"meta\"][\"name\"].replace(\" \", \"\") + \".json\"\r\n",
" with open(filename, \"w\") as outfile:\r\n",
" json.dump(clean_data, outfile, indent = 4)\r\n",
"\r\n",
"# get a new indexed object key and increment the scene's max key\r\n",
"def add_key(data):\r\n",
" # get the indexed key\r\n",
" key = hex(data[\"meta\"][\"max_key\"] + 1)\r\n",
"\r\n",
" # index the max key\r\n",
" data[\"meta\"][\"max_key\"] += 1\r\n",
"\r\n",
" return key\r\n",
"\r\n",
"# add an asset to the graph\r\n",
"def add_asset(data, name):\r\n",
" asset_data = {\r\n",
" \"name\": {\"t\": \"name\", \"v\": name}\r\n",
" }\r\n",
" \r\n",
" # add the asset to the graph\r\n",
" data[\"graph\"][\"assets\"][add_key(data)] = asset_data\r\n",
"\r\n",
"# add an object to the scene\r\n",
"def spawn_object(data, name, asset):\r\n",
" object_data = {\r\n",
" \"name\": {\"t\": \"name\", \"v\": name},\r\n",
" \"asset\": {\"t\": \"asset\", \"v\": asset},\r\n",
" \"trans\": {\"t\": \"trans\", \"v\": [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]]}\r\n",
" }\r\n",
"\r\n",
" # get an asset key by the provided name\r\n",
" for key, value in data[\"graph\"][\"assets\"].items():\r\n",
" if value[\"name\"][\"v\"] == asset:\r\n",
" object_data[\"asset\"][\"v\"] = f\"*{key}\"\r\n",
"\r\n",
" # add the object to the scene\r\n",
" data[\"graph\"][\"scene\"][\"objects\"][add_key(data)] = object_data"
],
"outputs": [],
"metadata": {}
},
{
"cell_type": "code",
"execution_count": 240,
"source": [
"# cache the scene\r\n",
"def cache_scene(data):\r\n",
" # add the cache object to the scene data\r\n",
" data[\"cache\"] = {}\r\n",
"\r\n",
" containers = [\r\n",
" data[\"graph\"][\"scene\"][\"objects\"],\r\n",
" data[\"graph\"][\"assets\"]\r\n",
" ]\r\n",
"\r\n",
" for objects in containers:\r\n",
" # temp cache\r\n",
" hash_cache = {}\r\n",
"\r\n",
" # hash all values\r\n",
" for key, value in objects.items():\r\n",
" for key, value in value.items():\r\n",
" # ignore pointers\r\n",
" if type(value) == str:\r\n",
" is_pointer = value[0] == \"*\"\r\n",
" else:\r\n",
" is_pointer = False\r\n",
" if not is_pointer:\r\n",
" # convert into string and hash that\r\n",
" value_hash = hash(str(value))\r\n",
"\r\n",
" # track in temp cache\r\n",
" if value_hash not in hash_cache:\r\n",
" hash_cache[value_hash] = {\"value\": value, \"count\": 1}\r\n",
" else:\r\n",
" hash_cache[value_hash][\"count\"] += 1\r\n",
"\r\n",
" # throw out all non-repeated values\r\n",
" bad_keys = []\r\n",
" for key, value in hash_cache.items():\r\n",
" if value[\"count\"] < 2:\r\n",
" bad_keys.append(key)\r\n",
" for key in bad_keys:\r\n",
" del hash_cache[key]\r\n",
"\r\n",
" # create hash objects for each repeated value\r\n",
" for key, value in hash_cache.items():\r\n",
" cache_pointer = f\"#{add_key(data)}\"\r\n",
" data[\"cache\"][cache_pointer] = value[\"value\"]\r\n",
" hash_cache[key][\"pointer\"] = cache_pointer\r\n",
"\r\n",
" # replace all instances of cached values in the graph with corresponding cache pointers\r\n",
" for object_key, object_value in objects.items():\r\n",
" for value_key, value_value in object_value.items():\r\n",
" # ignore pointers\r\n",
" if type(value_value) == str:\r\n",
" is_pointer = value_value[0] == \"*\"\r\n",
" else:\r\n",
" is_pointer = False\r\n",
" if not is_pointer:\r\n",
" # convert into string and hash that\r\n",
" value_hash = hash(str(value_value))\r\n",
"\r\n",
" # if this value is cached, replace it with its cache pointer\r\n",
" if value_hash in hash_cache:\r\n",
" objects[object_key][value_key] = hash_cache[value_hash][\"pointer\"]"
],
"outputs": [],
"metadata": {}
},
{
"cell_type": "code",
"execution_count": 241,
"source": [
"# just returns a random string\r\n",
"import random\r\n",
"import string\r\n",
"def random_string(length):\r\n",
" return ''.join(random.choice(string.ascii_uppercase + string.digits) for _ in range(length))\r\n",
"\r\n",
"# create test scene\r\n",
"test_scene = new_scene(\"Neutrino Test Scene\")\r\n",
"\r\n",
"# populate assets\r\n",
"asset_names = []\r\n",
"for i in range(3):\r\n",
" name = random_string(8)\r\n",
" add_asset(test_scene, name)\r\n",
" asset_names.append(name)\r\n",
"\r\n",
"# populate objects in scene\r\n",
"for i in range(5):\r\n",
" spawn_object(test_scene, random_string(8), random.choice(asset_names))\r\n",
"\r\n",
"# cache the scene\r\n",
"cache_scene(test_scene)\r\n",
"\r\n",
"save_scene(test_scene)"
],
"outputs": [],
"metadata": {}
}
],
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