use hypoloop::core::{State, Loop}; fn main() { // create a new sim loop let mut sim = Loop::new(); sim.set_update_interval(20); // test variable let mut x: f32 = 0.0; // create a closure containing your update logic let mut tick = move |state: &mut State| { // access loop metadata via the State object x += state.get_timestep(); print!("x: {} | ", x); // print information about the current tick's timings state.debug_time(); }; // create a closure containing your display logic let mut display = move |state: &mut State| { // }; // run the simulation with your user-defined update and display logic // initialize the sim (cleans internal clocks, etc.) sim.init(); loop { // "step" the sim forward sim.step(&mut tick, &mut display); } }