use hypoloop::core::{State, Loop}; use winit::{ event::{ElementState, Event, KeyboardInput, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::{CursorIcon, WindowBuilder}, }; fn main() { // create sim with default configuration let mut sim = Loop::new(); // test variable let mut x: f32 = 0.0; // create a winit event loop let event_loop = EventLoop::new(); // create a winit window let window = WindowBuilder::new().build(&event_loop).unwrap(); window.set_title("Windowing test with hypoloop"); // create a closure containing your update logic let mut update_logic = move |state: &mut State| { // access loop metadata via the State object x += state.get_timescale(); print!("x: {} | ", x); // print information about the current tick's timings state.debug_time(); }; // create a closure containing your display logic let display_logic = move |state: &State| { // redraw the winit window window.request_redraw(); }; // initialize the sim (cleans internal clocks, etc.) sim.init(); // run the winit event loop with embedded hypoloop sim event_loop.run(move |event, _, control_flow| { // "step" the sim forward sim.step(&mut update_logic, &display_logic); }); }