Fixed faulty timestep

This commit is contained in:
Skye Terran 2021-11-09 12:18:33 -08:00
parent 560c04c89d
commit 4728c9be5d
2 changed files with 31 additions and 21 deletions

View File

@ -6,6 +6,12 @@ fn main() {
// create a sim loop
let mut sim = Loop::new();
// set the loop update interval
sim.set_update_interval(40);
// set the loop's timescale
sim.get_state_mut().set_timescale(1.0);
// datastream
let mut x: i32 = 0;
@ -16,12 +22,16 @@ fn main() {
// update logic goes here
if sim.is_awake() {
//sim.get_state().debug_time();
x += 1;
println!("x: {}", x);
//x += 1;
//println!("x: {}", x);
}
sim.get_state().debug_time();
// display logic goes here
// problem: the timestep is not what we want here. we need to get the elapsed time
//let timestep = sim.get_state().get_timestep();
//let x_interpolated: f32 = x as f32 + timestep;
//println!("x: {}", x_interpolated);
}
}

View File

@ -86,12 +86,10 @@ pub mod core {
/// - *IRL time:* Real time (in ms) elapsed since the start of the simulation
/// - *Sim time:* Virtual time (in ms) elapsed since the start of the simulation
/// - *Delta time (tick):* Real time (in ms) elapsed between the last tick and the previous tick
/// - *Delta time (step):* Real time (in ms with ns accuracy) elapsed since the last tick
/// - *Timestep:* Virtual time (in s with ms accuracy) elapsed since the last tick
pub fn debug_time(self) {
let elapsed_time = Instant::now().duration_since(self.last_tick);
let loop_delay_ms = elapsed_time.as_nanos() as f32 / 1_000_000.0;
println!("IRL time: {}ms | Sim time: {}ms | Delta time (tick): {}ms | Delta time (step): {}ms | Timestep: {}s", self.irl_time.as_millis(), self.sim_time.as_millis(), self.delta_time, loop_delay_ms, self.timestep);
println!("IRL time: {}ms | Sim time: {}ms | Delta time: {}ms | Timestep: {}", self.irl_time.as_millis(), self.sim_time.as_millis(), self.delta_time, self.timestep);
}
}
@ -121,7 +119,7 @@ pub mod core {
new_loop.state.delta_time = new_loop.update_interval;
// Initialize the timestep based on the new delta time
new_loop.state.timestep = timestep(new_loop.state.delta_time, new_loop.state.timescale);
new_loop.state.timestep = 0.0;
// Return the now-initialized Loop
new_loop
@ -154,14 +152,14 @@ pub mod core {
}
/// Executes the per-loop logic (can be triggered manually so that hypoloop can be tied into external event loops)
// TODO - support frameskips
pub fn step(&mut self) {
// don't run if the simulation is paused
if self.state.simulate {
// TODO - support frameskips
if !self.realtime || delta_time(self.state.last_tick) >= self.update_interval {
// mutable delta time and timescale for flexibility
// track elapsed real time each step
let elapsed_time = Instant::now().duration_since(self.state.last_tick);
if !self.realtime || delta_time(self.state.last_tick) >= self.update_interval {
// update clocks
if self.realtime {
self.state.delta_time = delta_time(self.state.last_tick);
@ -172,7 +170,6 @@ pub mod core {
self.state.sim_time += Duration::from_millis(self.update_interval as u64);
self.state.irl_time = Instant::now().duration_since(self.state.clock_start);
}
self.state.timestep = timestep(self.state.delta_time, self.state.timescale);
// mark the loop as "awake", meaning update logic should occur
self.awake = true;
@ -183,6 +180,14 @@ pub mod core {
// mark the loop as "asleep", meaning update logic should NOT occur
self.awake = false;
}
// compute the current timestep (a float describing the virtual time since last tick, in ticks)
let mut current_timestep = (elapsed_time.as_millis() as f32) / (self.update_interval as f32);
// prevent a timestep of 1.0 (which will throw off interpolation)
if current_timestep >= 1.0 {
current_timestep = 0.0;
}
// update the sim timestep
self.state.timestep = current_timestep;
}
}
@ -206,9 +211,4 @@ pub mod core {
fn delta_time(earlier: Instant) -> u32 {
Instant::now().duration_since(earlier).as_millis() as u32
}
// returns the fractional timestep (in s) based on delta time and timescale
fn timestep(delta_time: u32, timescale: f32) -> f32 {
delta_time as f32 / 1000.0 * timescale
}
}